Cytropol world illustration - Cyberpunk theme
Cyberpunk

Cytropol

R
Rotrem

World of Cytropol have many different factions are in power, including mechanoids, and corporations


Author's Note: A swarm of mechanoids has spread through space and is building a Dyson sphere around a star. This will kill all life on Cytropol
Played27 times
Cloned0 times
Created
232 days ago
Last Updated
28 days ago
VisibilityPublic
Artillery Mechanoid
CR 10Large Construct
Artillery Mechanoid
HP Range150 - 200 (Avg: 175)
AC17
XP5900

Description

The Artillery Mechanoid is a formidable construct, towering over its surroundings with a pristine white body that gleams under the sun. Its design is sleek yet intimidating, housing a massive artillery cannon within its torso ready to unleash destructive forces upon its foes. Despite its mechanical strength, this creature moves with a ponderous grace, rarely engaging in close combat unless absolutely necessary, relying instead on its diverse array of long-range munitions to dominate the battlefield.

Details
SizeLarge
TypeConstruct
CR10
XP5900
Languagesunderstands Primordial but cannot speak
Defenses
Armor Class17
HP Range150 - 200 (Avg: 175)
Damage Vulnerabilities
Damage Resistances,
Damage Immunities,
Condition Immunities,
Actions

Explosive Fuel

The Mechanoid launches a special explosive that creates a small, fiery explosion with a 15-foot radius, igniting the area. Creatures within the radius must make a Dexterity saving throw, taking 4d10 fire damage on a failed save, or half as much damage on a successful one. The area remains on fire for 1 minute, causing additional damage to anyone who enters it.

Explosive Shell

The Mechanoid launches an explosive shell that detonates upon impact. Creatures within a 20-foot radius must make a Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much damage on a successful one.

Shrapnel Shell

The Mechanoid fires a shrapnel shell that detonates in the air, releasing a storm of razor-sharp shards in a 30-foot radius. Each creature in that area must succeed on a Dexterity saving throw or take 4d6 slashing damage.

Toxic Shell

The Mechanoid fires a toxic shell that creates a cloud of poisonous gas in a 60-foot radius around the impact site. Creatures that enter the area or start their turn there must make a Constitution saving throw, taking 5d10 poison damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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