World of Cytropol have many different factions are in power, including mechanoids, and corporations
Played | 27 times |
Cloned | 0 times |
Created | 232 days ago |
Last Updated | 28 days ago |
Visibility | Public |
Description
The Artillery Mechanoid is a formidable construct, towering over its surroundings with a pristine white body that gleams under the sun. Its design is sleek yet intimidating, housing a massive artillery cannon within its torso ready to unleash destructive forces upon its foes. Despite its mechanical strength, this creature moves with a ponderous grace, rarely engaging in close combat unless absolutely necessary, relying instead on its diverse array of long-range munitions to dominate the battlefield.
Size | Large |
Type | Construct |
CR | 10 |
XP | 5900 |
Languages | understands Primordial but cannot speak |
Armor Class | 17 |
HP Range | 150 - 200 (Avg: 175) |
Damage Vulnerabilities | |
Damage Resistances | , |
Damage Immunities | , |
Condition Immunities | , |
Explosive Fuel
The Mechanoid launches a special explosive that creates a small, fiery explosion with a 15-foot radius, igniting the area. Creatures within the radius must make a Dexterity saving throw, taking 4d10 fire damage on a failed save, or half as much damage on a successful one. The area remains on fire for 1 minute, causing additional damage to anyone who enters it.
Explosive Shell
The Mechanoid launches an explosive shell that detonates upon impact. Creatures within a 20-foot radius must make a Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much damage on a successful one.
Shrapnel Shell
The Mechanoid fires a shrapnel shell that detonates in the air, releasing a storm of razor-sharp shards in a 30-foot radius. Each creature in that area must succeed on a Dexterity saving throw or take 4d6 slashing damage.
Toxic Shell
The Mechanoid fires a toxic shell that creates a cloud of poisonous gas in a 60-foot radius around the impact site. Creatures that enter the area or start their turn there must make a Constitution saving throw, taking 5d10 poison damage on a failed save, or half as much damage on a successful one.