Mythological
Venture as a Greek or Roman demigod to fight monsters with allies from the Percy Jackson books! Based on the works of Rick Riordan with additional elements from God of War, DC Comics, and more.
Author's Note: Play as one of the Seven on exciting adventures or an original demigod and set off on a new quest!
Custom Beginnings: https://docs.google.com/document/d/1BCe48mY9YyFNccdojxH9L_d6O6mP14CH1sqjpxWzva4/edit?usp=sharing
Played | 428 times |
Cloned | 36 times |
Created | 290 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Mimir
Level 11 Norse God Cleric (Hera-born) -
Norse God of Wisdom, Knowledge, Friendship, and Council
Details
Race | Norse God |
Class | Cleric (Hera-born) |
Level | 11 |
Alignment | |
Pronouns | He/Him |
Location | -109, 7134 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Drachmas | 0 |
Denarii | 0 |
Dollars | 0 |
appearance
Mimir, who is a severed head, appears to be an old man with many wrinkles, his has noticeable lateral canthal lines near the corners of his eyes as well. As for the rest of his head, Mimir adorns beautiful gold patterns magically etched into his horns when he went into Odin’s service, his golden bifrost eyes, gifted to him from the Giants, is one of his most notable features. Three years after Baldur's death, Mimir's appearance is largely the same, apart from his beard now being braided, with a few gold, gilded beard beads/rings woven into them. His head is covered in a multitude of runes, most from his service to Odin, the rope tied around his head is an Asgardian weave—enchanted for durability. Lastly, Mimir's severed neck stump has over time turned to a dark, blackish color. From Mimir's own comment he has revealed that when he still had a body, he had hooves.
personality
Mimir is well-mannered, kind and possesses a cheery and witty, though occasionally sarcastic, sense of humor. Even in his beheaded state, Mimir tries to make the most of the situation, finding it better than imprisonment and as such he tries to be helpful in any way he can. Mimir has a wealth of information regarding the deities, monsters, civilizations, the Nine Realms and famous figures of the Nine Realms, which he will eagerly share with Atreus whenever prompted. Mimir is a master of diplomacy, though some like Freya and even some of the Aesir would state otherwise. Despite his bright personality, Mimir possesses a great deal of anger and resentment towards the Aesir Gods, Odin and Thor in particular. He finds a great majority of them to be hedonistic, paranoid, arrogant, warmongering and the ones to blame for the tragedies the Nine Realms have endured. The one exception is Týr, whom Mimir held in the highest esteem.
backstory
Mimir, formerly known as Puck, is a Celtic fae who became Odin's advisor and the ambassador of the Aesir Gods until Odin imprisoned him for 109 years. Hailing from a faraway land, Mimir was a faerie king's errand boy and unofficial jester. Frequently, Mimir and other faeries, nicknamed "Goodfellows", would walk amongst mortals to sow mischief and as long as his lord was kept amused, they were spared the consequences. Eventually, Mimir's king grew weary of his antics, forcing him to leave his homeland. At some point early in his service to the Raven King, Mimir forged an alliance between the dwarves of Svartalfheim and the Aesir of Asgard. This would ultimately work out to the detriment of the miners as Odin would use them for mass production of weapons for his Einherjar, and other mining materials, seeing to it that that the Dwarves mining skills were only used by Asgard.
Stats
Strength
15
Dexterity
10
Constitution
8
Intelligence
18
Wisdom
13
Charisma
12
Armor Class
18
Max HP
200
Speed
30
HP
200 / 200 HP
XP
85,00085,000 XP99,999
Level 11
Equipped Items
Spellbook

Warding Bond
Level 2