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Played | 237 times |
Cloned | 19 times |
Created | 191 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Trench are fish-like humanoid creatures that emerge from the depths of the ocean, savage and unyielding, their hunger drives them to capture and devour their prey. Formed by a grotesque combination of aquatic traits and monstrous evolution, they dwell in the deep sea, preying on anything that dares to cross their path. Their very presence brings an unsettling aura of dread, as they seek the warmth of the surface world with ravenous appetites.
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | Undercommon, Abyssal |
Armor Class | 14 |
HP Range | 45 - 55 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Frenzied Assault
The Trench makes two bite attacks as part of the same action, representing its insatiable hunger and aggressive feeding behavior.
Swallow
The Trench can use its action to swallow a creature grappled by it. The swallowed creature is blinded and restrained, it takes 10 (3d6) acid damage at the start of each of its turns. If the Trench takes 20 damage or more on a single turn from a creature inside it, the Trench must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 10 feet of the Trench.