Venture as a Greek or Roman demigod to fight monsters with allies from the Percy Jackson books!
Played | 237 times |
Cloned | 19 times |
Created | 191 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Telekhines are ancient, formidable creatures known for their mastery over the seas and their skill in crafting magical weapons and tools. With a blend of canine and fish-like features, they are often depicted as humanoid beings with the bodies of dogs and the tails of sea serpents. These beings serve as guardians of the ocean’s secrets and possess both intelligence and cunning that make them dangerous foes in battle.
Size | Medium |
Type | Beast |
CR | 5 |
XP | 1800 |
Languages | Aquan, Common |
Armor Class | 15 |
HP Range | 80 - 100 (Avg: 90) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Maddening Call
The Telekhine unleashes a horrifying call. Each creature within 30 feet that can hear it must succeed on a DC 15 Wisdom saving throw or take 3d6 psychic damage and become frightened until the end of the Telekhine's next turn.
Trident Strike
The Telekhine makes a melee attack with its trident, dealing 1d8 + 5 piercing damage on a hit.
Water Surge
The Telekhine can control the surrounding waters, creating a wave that forces all creatures within a 15-foot cone to make a DC 15 Strength saving throw or be knocked prone and pushed 10 feet away.