Venture as a Greek or Roman demigod to fight monsters with allies from the Percy Jackson books! Based on the works of Rick Riordan with additional elements from God of War, DC Comics, and more.
Played | 428 times |
Cloned | 36 times |
Created | 290 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Description
A malevolent water spirit from Norse mythology, the Nokken lures victims to watery graves with enchanting music and illusions. It dwells in lakes and rivers, preying on the unwary.
Size | Medium |
Type | Fey |
CR | 5 |
XP | 1800 |
Languages | Common, Sylvan |
Armor Class | 14 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Luring Song
The Nokken sings a haunting melody. Each creature within 60 feet that can hear it must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature is compelled to move towards the Nokken and is incapacitated.
Multiattack
The Nokken makes two attacks with its watery claws.
Water Grasp
The Nokken causes water to surge and grasp a target within 30 feet. The target must succeed on a DC 15 Strength saving throw or be restrained by water for 1 minute. The restrained target can repeat the save at the end of each of its turns.
Watery Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) cold damage.