Venture as a Greek or Roman demigod to fight monsters with allies from the Percy Jackson books! Based on the works of Rick Riordan with additional elements from God of War, DC Comics, and more.
Played | 428 times |
Cloned | 36 times |
Created | 290 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Description
The Dark Elves, also known as the Dökkálfar, is one of the two factions of Elves that inhabit Alfheim. They are insectoid beings that reside in caves in the dark.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Elvish, Common |
Armor Class | 16 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Energy Beam
Ranged spell attack: +6 to hit, range 60 ft., one target. Hit: 14 (4d6) radiant damage.
Hazardous Mine
The Dark Elf places a mine on the ground within 10 feet. The mine detonates at the start of the next turn, dealing 14 (4d6) radiant damage and blinding all creatures within 10 feet (DC 14 Constitution save to avoid blindness).
Spear Blast
Melee or ranged weapon attack: +6 to hit, reach 5 ft. or range 30/90 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 7 (2d6) radiant damage as the spear detonates on impact.
Summon Reinforcements (Summoner only)
The Summoner calls 2d4 Dark Elf warriors to appear within 30 feet, who act immediately on the summoner's turn.