Percy Jackson and the Olympians: Legends world illustration - Mythological theme
Mythological

Percy Jackson and the Olympians: Legends

D
DormDude

Venture as a Greek or Roman demigod to fight monsters with allies from the Percy Jackson books! Based on the works of Rick Riordan with additional elements from God of War, DC Comics, and more.


Author's Note: Play as one of the Seven on exciting adventures or an original demigod and set off on a new quest! Custom Beginnings: https://docs.google.com/document/d/1BCe48mY9YyFNccdojxH9L_d6O6mP14CH1sqjpxWzva4/edit?usp=sharing
Played428 times
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Created
290 days ago
Last Updated
6 days ago
VisibilityPublic
Dark Elf
CR 5Medium Humanoid
Dark Elf
HP Range80 - 90 (Avg: 85)
AC16
XP1800

Description

The Dark Elves, also known as the Dökkálfar, is one of the two factions of Elves that inhabit Alfheim. They are insectoid beings that reside in caves in the dark.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesElvish, Common
Defenses
Armor Class16
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Energy Beam

Ranged spell attack: +6 to hit, range 60 ft., one target. Hit: 14 (4d6) radiant damage.

Hazardous Mine

The Dark Elf places a mine on the ground within 10 feet. The mine detonates at the start of the next turn, dealing 14 (4d6) radiant damage and blinding all creatures within 10 feet (DC 14 Constitution save to avoid blindness).

Spear Blast

Melee or ranged weapon attack: +6 to hit, reach 5 ft. or range 30/90 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 7 (2d6) radiant damage as the spear detonates on impact.

Summon Reinforcements (Summoner only)

The Summoner calls 2d4 Dark Elf warriors to appear within 30 feet, who act immediately on the summoner's turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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