Mythological
Venture as a Greek or Roman demigod to fight monsters with allies from the Percy Jackson books! Based on the works of Rick Riordan with additional elements from God of War, DC Comics, and more.
Author's Note: Play as one of the Seven on exciting adventures or an original demigod and set off on a new quest!
Custom Beginnings: https://docs.google.com/document/d/1BCe48mY9YyFNccdojxH9L_d6O6mP14CH1sqjpxWzva4/edit?usp=sharing
Played | 428 times |
Cloned | 36 times |
Created | 290 days ago |
Last Updated | 6 days ago |
Visibility | Public |
HP Range95 - 125 (Avg: 110)
AC18
XP2300
Description
The Hyperion Guards are formidable protectors of the Temple of Helios, appearing as muscular warriors from the waist up with bronze armor, while their lower halves are composed of swirling flames, allowing them to glide swiftly.
Details
Size | Medium |
Type | Elemental |
CR | 6 |
XP | 2300 |
Languages | Ignan |
Defenses
Armor Class | 18 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bronze Mace
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) fire damage.
Flame Glide
The Hyperion Guard can hover and move up to 40 feet without provoking opportunity attacks.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage and the target must succeed on a DC 15 Strength saving throw or be knocked prone.