Venture as a Greek or Roman demigod to fight monsters with allies from the Percy Jackson books!
Played | 237 times |
Cloned | 19 times |
Created | 191 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Chimera is a fearsome fusion of multiple beasts, often depicted with the body of a lion, the head of a goat protruding from its back, and a serpent for a tail. This terrifying creature embodies the chaos of nature, instilling fear in the hearts of even the most seasoned adventurers. It is known for its ferocity and cunning, using its varied primal instincts to outsmart and overwhelm its foes with a barrage of elemental attacks.
Size | Large |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | Understands Draconic but cannot speak. |
Armor Class | 17 |
HP Range | 114 - 133 (Avg: 124) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage.
Fire Breath (Recharge 5-6)
The Chimera exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.
Multiattack
The Chimera makes three attacks: one with its bite, one with its claws, and one with its tail.
Tail
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.