Venture as a Greek or Roman demigod to fight monsters with allies from the Percy Jackson books!
Played | 237 times |
Cloned | 19 times |
Created | 191 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
Lycanthropes are cursed beings who can transform between their human form and that of a powerful wolf or wolf-like creature. These feral shapeshifters embody the spirit of predatory beasts, roaming the night as both hunters and feared monsters. Their dual nature often causes inner turmoil, balancing human consciousness with primal instincts.
Size | Medium |
Type | Humanoid |
CR | 4 |
XP | 1 |
Languages | Common, Sylvan |
Armor Class | 15 |
HP Range | 45 - 75 (Avg: 60) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target must succeed on a DC 14 Constitution saving throw or be cursed with lycanthropy.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Multiattack
The lycanthrope makes two attacks: one with its bite and one with its claws.
Shapechanger
The lycanthrope magically polymorphs into a wolf-humanoid hybrid or back into its true form, which is a humanoid or wolf form. Its statistics remain the same in each form. Any equipment it is wearing or carrying isn’t transformed.