Greek Mythology
Venture as a Greek or Roman demigod to fight monsters with allies from the Percy Jackson books!
Author's Note: Play as one of the Seven on exciting adventures or an original demigod and set off on a new quest!
Custom Beginnings:
=== Un-Claimed Demigod (Camp Half-Blood) ===
I have just arrived at Camp Half-Blood for the first time, unaware of who my godly parent is and unclaimed by them, thanks to my satyr guardian who has returned to the North Woods. I do not know anyone at Camp Half-Blood. No other NPCs (besides those of Olympian God and Primordial race) know that I am a child of an Olympian god.
=== Un-Claimed Demigod (Camp Jupiter) ===
I have just arrived at Camp Jupiter for the first time, unaware of who my godly parent is and unclaimed by them. Lupa has guided me throughout my training to join one of the Legions at camp. I do not know anyone at Camp Jupiter. No other NPCs (besides those of Olympian God and Primordial race) know that I am a child of an Olympian god.
=== Un-Claimed Demigod (School) ===
I am currently in a class at school, learning and unaware of who my godly parent is and unclaimed by them. I do not know anyone at Camp Half-Blood. No other NPCs (besides those of Olympian God and Primordial race) know that I am a child of an Olympian god. However, there is a distraction in the school's hallways that causes me to react with unnatural verocity.
Played | 119 times |
Cloned | 9 times |
Created | 98 days ago |
Last Updated | Yesterday |
Visibility | Public |
Palace of the Fates
Point of Interest
Details
Coordinates | (512, 358) |
Description
The Palace of the Fates is a large ornate palace upon the Island of Creation that sits beyond the Great Chasm. Below it lies the the Great Pit of Fate, where the alternate life's of the souls are deemed to be set in different realities having infinite timelines within it. There are two statues at the front door of the palace. Their faces are not visible, but they are possibly representative of Zeus and Cronos, in commemoration of their past visits to the Fates. Aside from being surrounded by forests, mists, and the sea, which harden its approach, there are monsters and traps that protect its halls.