Percy Jackson and the Olympians: Legends world illustration - Greek Mythology theme
Greek Mythology

Percy Jackson and the Olympians: Legends

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DormDude

Venture as a Greek or Roman demigod to fight monsters with allies from the Percy Jackson books!


Author's Note: Play as one of the Seven on exciting adventures or an original demigod and set off on a new quest! Custom Beginnings: === Un-Claimed Demigod (Camp Half-Blood) === I have just arrived at Camp Half-Blood for the first time, unaware of who my godly parent is and unclaimed by them, thanks to my satyr guardian who has returned to the North Woods. I do not know anyone at Camp Half-Blood. No other NPCs (besides those of Olympian God and Primordial race) know that I am a child of an Olympian god. === Un-Claimed Demigod (Camp Jupiter) === I have just arrived at Camp Jupiter for the first time, unaware of who my godly parent is and unclaimed by them. Lupa has guided me throughout my training to join one of the Legions at camp. I do not know anyone at Camp Jupiter. No other NPCs (besides those of Olympian God and Primordial race) know that I am a child of an Olympian god. === Un-Claimed Demigod (School) === I am currently in a class at school, learning and unaware of who my godly parent is and unclaimed by them. I do not know anyone at Camp Half-Blood. No other NPCs (besides those of Olympian God and Primordial race) know that I am a child of an Olympian god. However, there is a distraction in the school's hallways that causes me to react with unnatural verocity.
Played119 times
Cloned9 times
Created
98 days ago
Last Updated
Yesterday
VisibilityPublic
Find Traps
Find Traps
Unknown School
Details
SchoolUnknown
Level2
Casting TimeN/A
Range120
DurationN/A
Description

You sense any trap within range that is within line of sight. A trap, for the purpose of this spell, includes any object or mechanism that was created to cause damage or other danger. Thus, the spell would sense the Alarm or Glyph of Warding spell or a mechanical pit trap, but it wouldn’t reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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