You died saving a poor little girl.. After your transported to the magic world of Arcadia, What now?
Played | 162 times |
Cloned | 18 times |
Created | 241 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Coordinates | (405, 1473) |
Arcane Apothecary, tucked in a serene corner of Elderglen Village, exudes the rich scents of rare herbs and incense, Vines of glowing nightshade entwine the softly illuminated sign, which creaks gently in the wind, Inside shelves brim with jars of shimmering powders, dried roots, and enchanted herbs. A soft hum of magic fills the air with faint glows from enchanted scrolls and elixirs on the counters, Sylas, a reclusive yet kind elf, runs the Apothecary, crafting potions and remedies rumored to cure even the most cursed ailments. Floating orbs cast a soothing, magical glow throughout the shop. - Implement a Haggle system for transactions using gold, silver, and copper. Players can Buy at the listed price or attempt to Haggle, with a Persuasion roll determining the final price, up to a 20% discount. Only one Haggle attempt per item. Selling items yields 50% of their base value, with no Haggling on sales. Upon entering, players see an inventory book listing items, quantities, and prices.