DnD world with playable Artificer and extra spells and races. 1300s~1600s technology.
Played | 65 times |
Cloned | 18 times |
Created | 153 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Slayer
Warriors who sacrifice thier HP for unique booms in power or to bring woe to enemies: -25hp for lifesteal for the next 8 hours. -3hp to gain +1 to hit and +1 to damage to your next attack (can be upgraded with an additional-2hp for every +1/+1) -10hp to turn your weapon attacks into magical weapons so you can harm spirits -10hp for every additional point of Armor class for the next hour. -2hp for every proficiency bonus point to add to skill checks
Arcane Trickster
Magical Rogues who use magic to befuddle enemies even steal spells.
Artificer
A magical tinkerer who specializes in combining the scientific with the magical. Masters of creating magical items, gear or concoctions.
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.