Nexara is a vast, magical world where the 21st century collides with fantasy.
Played | 51 times |
Cloned | 8 times |
Created | 214 days ago |
Last Updated | 9 days ago |
Visibility | Public |

Channeler
Channelers are spiritual conduits who draw power from emotion, memory, and the living mana of the world. They empower allies with fervor, unleash psychic waves, and manifest avatars of pure feeling, blurring the lines between healer, controller, and prophet, while being sensitive to energies that others often overlook.

Operative
Covert specialists trained in high-tech espionage and magical countermeasures, Operatives disable security glyphs, infiltrate arcane bunkers, and silence threats before they can react. Masters of deception, subterfuge, and gadgetry, they thrive in urban environments where shadows and surveillance blend, relying on their keen intellect and methodical approach to achieve their objectives.

Coven-Binder
Tied to ancient pacts, forgotten gods, or urban spirits, Coven-Binders draw strength from ritual, sacrifice, and shared power. They curse, compel, and foresee—using blood-inked scrolls, haunted talismans, or whispered rites to shape fate, demanding respect in shadowy forests or alleyway shrines. Their power flows not just from magic, but from memory, tradition, and whispered names.

Arcane Marksman
Precision shooters who blend martial training with magical augmentation. Arcane Marksmen enchant bullets mid-air, ricochet blasts with telekinetic precision, or fire elemental rounds that pierce armor and minds alike. Their firearms are not just weapons—they’re channels of arcane force, making them deadly at range and tactical in movement, as they specialize in gunplay woven with spellcraft.

Technomancer
Wielders of digital sorcery and arcane circuits, Technomancers manipulate mana through advanced tech—casting spells through gauntlets, drones, or spell-linked smartphones. They bridge the worlds of code and spellcraft, ideal for support, sabotage, and subversion, with spellbooks resembling tablets rather than traditional tomes.
Commoner
An average citizen; perhaps an inexperienced artisan or aspiring warrior. They lack training that would place them in a traditional class.
Artificer
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. You can find everything you need to play one of these inventors in the next few sections. Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer might use alchemist's supplies to create a potent elixir, calligrapher's supplies to inscribe a sigi
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.