Modern
Nexara is a vast, magical world where the 21st century collides with fantasy.
Author's Note: Author's Note: Nexara is a vast, magical realm where the 21st century meets fantasy, larger than Earth and home to diverse races, including humans, orcs, elves, dwarves, and wizards. Its cities blend skyscrapers powered by arcane energy with mana-fueled technologies, creating a unique mix of magic and modernity. However, ancient powers and dark forces continually vie for control beneath this advanced surface.
Kingdom of Esabury
Located in the Ghivanni Delta, Esabury is a powerful nation known for its economic strength and arcane innovations. Cities like Arcathis utilize arcane automobiles, planes, and firearms. Despite its prosperity, Esabury faced a brutal war against the Iron Dominion fifty years ago over the delta’s precious arcane crystals.
The Iron Dominion
To the north lies the Iron Dominion, ruled by the Council of Shadows, a group of malevolent warlocks. They use dark magic—necromancy and blood magic—to maintain control and seek to dominate the Ghivanni Delta for its resources. Although the Treaty of Aridon ended the war, fears persist about the Dominion amassing power and developing forbidden weapons.
The United Elven States of Thalorwyn
East of Esabury, Thalorwyn is a key ally led by the Circle of the Verdant. The elves balance arcane technology with environmental protection, wary of industrialization’s impacts. They played a crucial role in the war, providing magical support, and now focus on harmonizing ancient and modern magic.
The Orcish Kingdom of Druukar
To the west, Druukar is an industrious nation with arcane-powered factories. Ruled by warrior-chiefs, it maintains a strategic alliance with Esabury against the Iron Dominion.
Tensions in Nexara
Despite fifty years of peace, tensions are rising. The Iron Dominion’s pursuit of dark magic raises fears of renewed conflict. Control of the Ghivanni Delta’s arcane crystal mines remains contentious, with the potential for another war looming as the Dominion grows bolder.
Played | 20 times |
Cloned | 2 times |
Created | 83 days ago |
Last Updated | 2 days ago |
Visibility | Public |
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Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.
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Dwarf
Stout and strong, skilled in metalwork and masonry.
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Elf
Graceful and wise, with an affinity for nature and magic.
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Gnome
Small, curious, and inventive, skilled in arcane arts.
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Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
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Halfling
Small, nimble and resourceful, able to easily evade danger.
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Half-Orc
Brute strength combined with human adaptability.
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Human
The most versatile and varied of races, without specific strengths or weaknesses.
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Tiefling
Infernal heritage with a natural affinity for dark magics.