Arxium realms world illustration - Fantasy theme
Fantasy

Arxium realms

D
Dunhill

wolrd of multiple realms a fusion of science and fantasy where a race for dominance will take place


Author's Note: the dunhillian empire is not to be trusted,except renia (the second heir and next to the throne to dunhill) the dunhillian empire compose of a race of vampire that surpassed their weaknesses by the help of an anceint spirit imprisond outside the realms called (Vmapkarr the tinity "3 souls of a perconified existence called domincance , fear and invulnarability whose made a pact with dunhill ) the other oppossing faction is the tepes collective (lead by Alucard) who is also a vampire who was granted the same invulnarability by another spirit from the same seclution of vampkarr but is a lawufl good called (" Korm" the comos master) who want to stop the tinity from erradicate all lives Warning: there is an entity in deep space in a planet called poision world under the aliases of (poison master) whatere he says or do , its always for reason "definitly not good one"(but he will make sure you dont have other option) advice: on the other corner there is a 4th wall breaking SEER who will give you advices(mostly controlled by the DM ) its good to take his advices
Played2 times
Cloned0 times
Created
97 days ago
Last Updated
85 days ago
VisibilityPublic
The Seer Beyond
The Seer Beyond
Medium Humanoid - CR 7
The Seer Beyond is a mysterious tall elf man, perpetually blindfolded and lost in deep meditation. Legends say that he has mastered the art of perceiving all realities and realms simultaneously, tapping into the vast cosmic knowledge hidden beyond the veil of the material world. His serene expression and composed posture convey an otherworldly wisdom, as he mutters cryptic phrases that guide those who seek his insight.
Details
SizeMedium
TypeHumanoid
CR7
XP2800
LanguagesCommon, Elvish, Celestial, Abyssal
Defenses
Armor Class15
HP Range70 - 100 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

10

dexterity

12

constitution

14

intelligence

20

wisdom

22

charisma

18

Appearance

With a slender frame and ethereal features, his skin shimmers faintly under the light, as if dusted with stardust. His hair flows like liquid silver, cascading past his shoulders, while his blindfold, adorned with intricate runes, hides his eyes that are said to glow faintly with arcane energy.

Actions

All-Seeing Gaze

The Seer can choose targets within 60 feet, revealing their deepest fears. The target must succeed on a Wisdom saving throw or become frightened for 1 minute. They can repeat the save at the end of each of their turns.

Meditative Vision

The Seer can enter a state of heightened meditation, allowing him to regain 10 hit points and remove one condition affecting him (charmed, frightened, or stunned). This can be done once per long rest.

Reality Shift

Once per round, The Seer can manipulate the fabric of reality, granting him advantage on his next attack roll or imposing disadvantage on an enemy's attack roll.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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