
Fantasy
wolrd of multiple realms a fusion of science and fantasy where a race for dominance will take place
Author's Note: the dunhillian empire is not to be trusted,except renia (the second heir and next to the throne to dunhill) the dunhillian empire compose of a race of vampire that surpassed their weaknesses by the help of an anceint spirit imprisond outside the realms called (Vmapkarr the tinity "3 souls of a perconified existence called domincance , fear and invulnarability whose made a pact with dunhill )
the other oppossing faction is the tepes collective (lead by Alucard) who is also a vampire who was granted the same invulnarability by another spirit from the same seclution of vampkarr but is a lawufl good called (" Korm" the comos master) who want to stop the tinity from erradicate all lives
Warning: there is an entity in deep space in a planet called poision world under the aliases of (poison master) whatere he says or do , its always for reason "definitly not good one"(but he will make sure you dont have other option)
advice: on the other corner there is a 4th wall breaking SEER who will give you advices(mostly controlled by the DM ) its good to take his advices
Played | 2 times |
Cloned | 0 times |
Created | 180 days ago |
Last Updated | 82 days ago |
Visibility | Public |
Young Green Dragon
CR 8•Large Dragon

HP Range64 - 208 (Avg: 136)
AC18
XP3900
Details
Size | Large |
Type | Dragon |
CR | 8 |
XP | 3900 |
Languages | Common, Draconic |
Defenses
Armor Class | 18 |
HP Range | 64 - 208 (Avg: 136) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.
Poison Breath
The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.