a Second Miss Space world illustration - Alternate History, Military, Sci-fi theme
Alternate History, Military, Sci-fi

Immerse yourself in mankind's struggle against the BETA, piloting large mechs to even the odds.

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46 days ago
Last Updated
7 days ago
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Scoundrel Darkness Sorcerer
CR 6Medium Humanoid
Scoundrel Darkness Sorcerer
HP Range75 - 95 (Avg: 85)
AC15
XP2300

Description

A cunning spellcaster who manipulates shadows and deceit to achieve their goals. They thrive in chaos, using their dark powers to confuse and control their enemies.

Details
SizeMedium
TypeHumanoid
CR6
XP2300
LanguagesCommon, Infernal
Defenses
Armor Class15
HP Range75 - 95 (Avg: 85)
Damage Vulnerabilities
Damage Resistances, ,
Damage Immunities,
Condition Immunities,
Actions

Charge

The Destroyer Class rushes a target, impacting with its large, protective head crest. +5 to hit, with a reach of 10 meters. One target, unless that target is adjacent to another target. On a hit, it deals 4d10 + 6 of bludgeoning damage. The target must succeed in a DC 17 strength saving throw or be knocked prone.

Cloak of Shadows

The sorcerer can become invisible in dim light or darkness for up to 1 minute, or until they attack or cast a spell.

Deceptive Illusion

The sorcerer creates an illusory duplicate of themselves that lasts for 1 minute, confusing enemies and granting advantage on their next attack.

Shadow Bolt

The sorcerer hurls a bolt of dark energy at a target within 120 feet, dealing 3d8 necrotic damage on a hit.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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