Immerse yourself in mankind's struggle against the BETA, piloting large mechs to even the odds.
Played | 1 times |
Cloned | 0 times |
Created | 46 days ago |
Last Updated | 7 days ago |
Visibility | Public |

Description
A cunning and ruthless gunslinger, the Outlaw Saboteur specializes in sabotage and guerrilla tactics. They are known for their quick draw and deadly aim, often using trick shots to disable their foes or create chaos on the battlefield.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Thieves' Cant |
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | , , |
Damage Resistances | , , |
Damage Immunities | |
Condition Immunities | , , |
Explosive Trap
The Outlaw sets a trap that detonates when triggered, dealing 3d6 fire damage in a 10-foot radius. Creatures in the area must make a DC 15 Dexterity saving throw, taking half damage on a success.
Optical Laser
The Laser Class fires a concentrated beam of light in a straight line at an unobstructed target within 300 feet. The target must make a DC 12 Dexterity saving throw, taking 4d20 radiant damage on a failed save. This ability has a recharge time of 12 seconds.
Quick Draw
The Outlaw Saboteur can draw and fire a firearm as a bonus action, allowing them to attack swiftly before their enemies can react.
Trick Shot
The Outlaw can make a ranged attack with a firearm that has an additional effect, such as disarming a target or knocking them prone, depending on the chosen trick.