a Second Miss Space world illustration - Alternate History, Military, Sci-fi theme
Alternate History, Military, Sci-fi

Immerse yourself in mankind's struggle against the BETA, piloting large mechs to even the odds.

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46 days ago
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7 days ago
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Outlaw Saboteur Gunslinger
CR 5Medium Humanoid
Outlaw Saboteur Gunslinger
HP Range75 - 95 (Avg: 85)
AC15
XP1800

Description

A cunning and ruthless gunslinger, the Outlaw Saboteur specializes in sabotage and guerrilla tactics. They are known for their quick draw and deadly aim, often using trick shots to disable their foes or create chaos on the battlefield.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Thieves' Cant
Defenses
Armor Class15
HP Range75 - 95 (Avg: 85)
Damage Vulnerabilities, ,
Damage Resistances, ,
Damage Immunities
Condition Immunities, ,
Actions

Explosive Trap

The Outlaw sets a trap that detonates when triggered, dealing 3d6 fire damage in a 10-foot radius. Creatures in the area must make a DC 15 Dexterity saving throw, taking half damage on a success.

Optical Laser

The Laser Class fires a concentrated beam of light in a straight line at an unobstructed target within 300 feet. The target must make a DC 12 Dexterity saving throw, taking 4d20 radiant damage on a failed save. This ability has a recharge time of 12 seconds.

Quick Draw

The Outlaw Saboteur can draw and fire a firearm as a bonus action, allowing them to attack swiftly before their enemies can react.

Trick Shot

The Outlaw can make a ranged attack with a firearm that has an additional effect, such as disarming a target or knocking them prone, depending on the chosen trick.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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