a Second Miss Space world illustration - Alternate History, Military, Sci-fi theme
Alternate History, Military, Sci-fi

Immerse yourself in mankind's struggle against the BETA, piloting large mechs to even the odds.

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Created
46 days ago
Last Updated
7 days ago
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Cartel Focus Sentinel
CR 5Medium Humanoid
Cartel Focus Sentinel
HP Range100 - 140 (Avg: 120)
AC17
XP1800

Description

The Cartel Focus Sentinel is a highly trained enforcer, blending advanced technology with brutal combat skills. Equipped with a scimitar or machete on one arm and a high-tech shield on the other, they are formidable opponents in any confrontation.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Thieves' Cant
Defenses
Armor Class17
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage Resistances
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Grapple and Devour

This is a two-turn ability that involves grappling and then delivering a devastating bite. Turn 1: Grapple Grapple: Melee Weapon Attack: +6 to hit, reach 5 ft., one target of equal or smaller size. Hit: The target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the Soldier Class BETA cannot use its arm attacks on another target. Turn 2: Devour Devour: The Soldier Class BETA uses its powerful bite to attempt a coup de grâce on the grappled target. The target must succeed on a DC 14 Constitution saving throw or take 4d8 + 4 piercing damage. If this damage reduces the target to 0 hit points, the target is decapitated.

Scimitar Slash

The Sentinel makes a melee attack with their scimitar, dealing 1d8+4 slashing damage.

Shield Bash

The Sentinel uses their shield to bash an opponent, dealing 1d6+4 bludgeoning damage and potentially knocking them prone (DC 15 Strength saving throw).

Summon Reinforcements (Recharge 6)

The Soldier Class draws in more BETA after detecting targets, summoning 1d4 additional Soldier Class to its location. The summoned BETA appear within 30 feet of the original and act on their own initiative count. They disappear after 1 hour or when reduced to 0 hit points.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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