a Second Miss Space world illustration - Alternate History, Military, Sci-fi theme
Alternate History, Military, Sci-fi

Immerse yourself in mankind's struggle against the BETA, piloting large mechs to even the odds.

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46 days ago
Last Updated
7 days ago
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Cartel Combat Sentinel
CR 7Large Construct
Cartel Combat Sentinel
HP Range120 - 180 (Avg: 150)
AC18
XP3900

Description

The Cartel Combat Sentinel is a ruthless enforcer, designed for close-quarters combat. Equipped with a scimitar or machete on its right arm and a high-tech shield on its left, it excels in both offense and defense, making it a formidable opponent on the battlefield.

Details
SizeLarge
TypeConstruct
CR7
XP3900
LanguagesUnderstands Deep Speech but cannot speak
Defenses
Armor Class18
HP Range120 - 180 (Avg: 150)
Damage Vulnerabilities,
Damage Resistances, ,
Damage Immunities
Condition ImmunitiesNone
Actions

Bite

The Tank Class takes a bite at an adjacent target with its massive jaws with +8 to hit. When hit, a target takes 2d12 piercing damage.

Rending Claws

Makes a melee attack with its claws out to 5 feet, dealing 2d8 slashing damage and potentially reducing the target's AC for the next turn.

Scimitar Slash

The sentinel makes a melee attack with its scimitar, dealing 2d8 + 5 slashing damage.

Shield Bash

The sentinel uses its shield to bash an enemy, dealing 1d10 + 5 bludgeoning damage and potentially knocking the target prone (DC 15 Strength saving throw).

Swarm Overwhelm (Recharge 5-6)

The Tank-class can use its action to move up to its speed and make a Bite attack against each creature it moves through. Each creature must make a DC 16 Dexterity saving throw, taking 4d8 piercing damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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