Immerse yourself in mankind's struggle against the BETA, piloting large mechs to even the odds.
Played | 1 times |
Cloned | 0 times |
Created | 46 days ago |
Last Updated | 7 days ago |
Visibility | Public |

Description
The Cartel Combat Sentinel is a ruthless enforcer, designed for close-quarters combat. Equipped with a scimitar or machete on its right arm and a high-tech shield on its left, it excels in both offense and defense, making it a formidable opponent on the battlefield.
Size | Large |
Type | Construct |
CR | 7 |
XP | 3900 |
Languages | Understands Deep Speech but cannot speak |
Armor Class | 18 |
HP Range | 120 - 180 (Avg: 150) |
Damage Vulnerabilities | , |
Damage Resistances | , , |
Damage Immunities | |
Condition Immunities | None |
Bite
The Tank Class takes a bite at an adjacent target with its massive jaws with +8 to hit. When hit, a target takes 2d12 piercing damage.
Rending Claws
Makes a melee attack with its claws out to 5 feet, dealing 2d8 slashing damage and potentially reducing the target's AC for the next turn.
Scimitar Slash
The sentinel makes a melee attack with its scimitar, dealing 2d8 + 5 slashing damage.
Shield Bash
The sentinel uses its shield to bash an enemy, dealing 1d10 + 5 bludgeoning damage and potentially knocking the target prone (DC 15 Strength saving throw).
Swarm Overwhelm (Recharge 5-6)
The Tank-class can use its action to move up to its speed and make a Bite attack against each creature it moves through. Each creature must make a DC 16 Dexterity saving throw, taking 4d8 piercing damage on a failed save, or half as much damage on a successful one.