Urban Fantasy
A modern day corporation establishes a metroplis in an untamed land of myth and legend.
Author's Note: Still a work in progress but still chocked full of locations and NPCs
Added:
Artificer class
Warforged race
Played | 48 times |
Cloned | 3 times |
Created | 84 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Wand of Magic Missiles
gear
Details
Type | Gear |
Category | Wand |
Rarity | Uncommon |
Weight | 1.00 lb. |
Cost | 0 Credits |
Description
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.