
A modern day corporation establishes a metroplis in an untamed land of myth and legend.
Played | 71 times |
Cloned | 5 times |
Created | 171 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Description
A Ragamuffin is a sinister construct made of animated clothing. It appears as a tattered, patchwork figure, with various garments stitched together in a grotesque form. When it targets a victim, the Ragamuffin's clothes come to life, wrapping around the person and taking control of their movements. The victim becomes a puppet, their actions dictated by the malevolent will of the Ragamuffin. This eerie creature uses its victims to carry out its dark intentions, making it a formidable and unsettling foe.
Size | Medium |
Type | Construct |
CR | 4 |
XP | 1100 |
Languages | Understands Common but cannot speak. |
Armor Class | 15 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | Fire, Slashing |
Damage Resistances | Cold, Bludgeoning, Piercing |
Damage Immunities | Piercing |
Condition Immunities | None |
Animate Garments
The Ragamuffin targets one creature it can see within 30 feet. The target must succeed on a DC 14 Wisdom saving throw or become charmed. While charmed, the Ragamuffin can control the target's movement, making them act as a puppet on its turn.
Strangle
The Ragamuffin constricts a charmed target with its animated clothing, dealing 2d6 necrotic damage. The target must succeed on a DC 14 Strength saving throw or become grappled.
Unravel
As an action, the Ragamuffin can unravel parts of its form, causing a burst of fabric energy. Each creature within a 10-foot radius must make a DC 14 Dexterity saving throw, taking 2d8 force damage on a failed save, or half as much on a successful one.