
A modern day corporation establishes a metroplis in an untamed land of myth and legend.
Played | 71 times |
Cloned | 5 times |
Created | 171 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Description
Almudron is a massive Leviathan that thrives in muddy terrains. With a distinctive gray shell adorned with patches of muck, it possesses a long, mud-covered tail that it wields with surprising agility. This creature exhibits mammalian features, including a short, rounded snout and several whisker-like tendrils that sense changes in its environment. Almudron's unique tail secretes a viscous golden fluid, allowing it to dissolve soil and create elaborate mud traps for unsuspecting prey.
Size | Large |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | understands Common but cannot speak |
Armor Class | 15 |
HP Range | 150 - 200 (Avg: 175) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Mud Trap
Almudron secretes golden fluid onto the ground, creating a 10-foot square mud trap that lasts for 10 minutes. Creatures entering that space must succeed on a Dexterity saving throw or become restrained in the mud.
Mud Wave
Almudron unleashes a wave of mud in a 30-foot line, creating difficult terrain. All creatures in that area must make a Dexterity saving throw, taking 4d10 bludgeoning damage on a failed save or half as much on a success.
Tail Swipe
Almudron performs a melee attack with its tail, making a single attack roll against one target. On a hit, the target takes 3d12 + 5 bludgeoning damage and must succeed on a Strength saving throw or be knocked prone.