A world of Martial Arts, where the strong devour the weak, and is full of secrets.
Played | 19 times |
Cloned | 0 times |
Created | 315 days ago |
Last Updated | 62 days ago |
Visibility | Public |
Description
WindBeasts are hive-minded creatures that inhabit the Trial of Earth in the Chaotic Broken Stars. They operate in a strict hierarchy consisting of Soldiers, Generals, and the Tornado King, working together to form devastating tornadoes and unleash their combined power upon intruders. When one is killed, more of their kind are summoned to the location, making prolonged battles nearly impossible. Their ant-like hive mind grants them resilience against disorientation and fear, allowing them to fight relentlessly.
Size | Medium |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | Telepathy (limited to their kind) |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Slashing, Piercing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Frightened, Grappled, Prone |
Soul Rend
The WindBeast targets a creature within 30 feet, dealing 4d8 necrotic damage and potentially damaging the target's soul, reducing their maximum hit points by the same amount until they finish a long rest.
Summon Allies
When a WindBeast is killed, it can summon 1d4 additional WindBeasts to the battlefield within 30 feet of its location.
Tornado Strike
The WindBeast creates a swirling tornado that strikes a target within 60 feet, dealing 3d10 slashing damage and knocking the target prone.
Wind Manipulation
The WindBeast can create a gust of wind in a 30-foot cone, forcing creatures to make a Strength saving throw or be pushed back 15 feet and knocked prone.