Aerthalas world illustration - Fantasy theme
Fantasy

Aerthalas

I
Inkarnates

A world where the spirits of nature are alive and once ruled by harmony, now slipping into decay.

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Created
44 days ago
Last Updated
16 days ago
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Ssarth Viletongue
Ssarth Viletongue
Level 15 Lizardman Cleric -
A cunning Lizardman priest-leader deeply tied to the old swamp magics, guiding his tribe with wisdom and a fierce determination to protect their traditions.
Details
RaceLizardman
ClassCleric
Level15
Alignment
PronounsHe/Him
Location8923, 2225
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A tall, slender male Lizardman with dark green scales and piercing yellow eyes. He wears a robe made of woven reeds and adorned with charms made from bones and feathers. His head is crowned with a circlet of twisted vines, and his long, forked tongue flickers out as he speaks, giving him an air of mystique. His hands are often stained with the remnants of herbs and potions, a testament to his practice of the old swamp magics.
personality
Ssarth is shrewd and resourceful, often using his wit to navigate complex situations. He is deeply respectful of the spirits of the swamp and believes in the importance of maintaining harmony with nature. However, he can be ruthless when it comes to protecting his people and their traditions. He speaks with a slow, deliberate cadence, often pausing to consider his words carefully before sharing his insights. His demeanor is calm and collected, but there is an underlying intensity in his gaze that reveals his passion for the old magics.
backstory
Ssarth Viletongue is a cunning priest-leader of the ancient swamp tribes, revered for his deep connection to the old swamp magics that flow through the murky waters of Aerthalas. He was born under a blood moon, which marked him as a chosen one among his people, destined to protect the secrets of the swamp and its spirits. As a child, he learned the ways of the swamp from his grandmother, a powerful shaman, who taught him to commune with the spirits of nature and harness their power. Now, as a leader, he guides his tribe with wisdom and cunning, using his knowledge of the old magics to heal, protect, and sometimes manipulate the forces of nature to maintain the balance in a world slipping into decay.
Stats
Strength
8
Dexterity
12
Constitution
15
Intelligence
14
Wisdom
13
Charisma
10
Armor Class
12
Max HP
64
Speed
30

HP

64 / 64 HP

XP

165,000165,000 XP194,999
Level 15
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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