After The Conquest world illustration - Medieval theme
Medieval

After The Conquest

k
kiliman672

Game of thrones/ASOIAF world 12 years after Aegon's conquest.


Author's Note: I'm still experimenting on stuff, But I'm giving it my best shot. I'm using a lot of things and ideas from CK3 AGOT mod.
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29 days ago
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Acorn Hall Grounds

Acorn Hall Grounds

The area surrounding Acorn Hall, the ancestral seat of House Smallwood, features well-tended gardens, ancient oak groves, and fertile farmland. It serves as both a defensive perimeter and a symbol of the family's longstanding stewardship of the land.

Aegonfort

Aegonfort

Aegonfort is a historic motte-and-bailey castle atop Aegon's High Hill at the Blackwater Rush mouth, featuring a towering log keep with 50-foot walls and a vast smoky longhall housing the Iron Throne. The fort includes a stone kitchen, stables, granary, watchtower, barracks, armory, sept, and drum tower within its palisade, though it is smaller and less comfortable than Dragonstone.

Ashemark

Ashemark

A mountainous duchy ruled by House Marbrand, known for its rugged terrain and strategic mountain passes. The area is rich in mineral resources and fortified castles.

Barrowlands

Barrowlands

The Barrowlands is a vast expanse of hilly plains dotted with ancient barrows, the burial mounds of the First Men. This windswept area is bordered by the Wolfswood to the north, the White Knife and the Bite to the east, the Neck to the south, and the Rills to the west, creating a hauntingly beautiful landscape steeped in history.

Bay of Crabs

Bay of Crabs

A large bay opening off the Narrow Sea, bordered by the Vale of Arryn to the north, the Riverlands to the west, and the Crownlands to the south. The bay features shimmering blue-green or blue-silver waters, sandy dunes, salt marshes, tidal pools, and reed beds along its southern shore, with deep waters near Maidenpool. Smallfolk live in stilt houses and fish with leather coracles, while towns and villages become sparse moving east toward Crackclaw Point's forests.

Bear Island

Bear Island

Bear Island is a remote and rugged island in the northern seas, known for its harsh beauty and the strong lineage of House Mormont. The island is characterized by steep hills, old gnarled oaks, tall pines, and flowering thornbushes, all interspersed with moss-covered grey stones and clear streams that wind through the landscape.

Blackmont Surroundings

Blackmont Surroundings

The area around Blackmont is a rugged terrain marked by the confluence of two rivers forming the Torentine, with rocky hills and sparse vegetation typical of the western Red Mountains. It serves as a strategic and fertile land supporting House Blackmont, with natural defenses and access to water routes.

Blackmount

Blackmount

Blackmount is a prominent duchy ruled by House Blackmont, nestled in the rugged terrain of the Red Mountains of Dorne. The duchy is known for its strategic location along the banks of the Torentine River, providing both fertile lands and natural defenses.

Blacktyde Island

Blacktyde Island

Blacktyde is a rugged island in the Iron Islands, dominated by the imposing Blacktyde Castle, home to the noble House Blacktyde. The island features rocky shores, storm-battered cliffs, and sparse, hardy vegetation, reflecting the harsh maritime climate and the fierce independence of its inhabitants.

Blackwater Bay

Blackwater Bay

Blackwater Bay is a vast and deep body of water, bordered by the lush crownlands of eastern Westeros. The bay is known for its dark, murky waters, fed by the Blackwater Rush, creating a rich ecosystem and a bustling trade route for ships entering King's Landing.

Blackwater Rush

Blackwater Rush

The Blackwater Rush is a winding river that flows through the southern riverlands, known for its dark, murky waters and treacherous currents. It serves as a vital waterway for trade and travel, but its depths hide many secrets and dangers, including lurking creatures and hidden ruins along its banks.

Blackwood Vale

Blackwood Vale

The Duchy of House Blackwood is a storied realm known for its lush Blackwood Vale and the imposing Raventree Hall. Once kings of the riverlands, the Blackwoods now serve House Tully, yet they maintain a formidable presence with a larger army and vast lands, symbolized by the iconic flock of ravens and the haunting silhouette of a dead weirwood.

Bloodstone Island

Bloodstone Island

Bloodstone is the largest island in the Stepstones archipelago, located furthest northwest and north of Grey Gallows. It features rugged terrain with dense forests, rocky cliffs, and ancient ruins scattered across its landscape.

Braavos

Braavos

Braavos, the wealthiest of the Free Cities, is a bustling metropolis located in the Great Lagoon where the Narrow Sea meets the Shivering Sea. Known as the Secret City and the Bastard Daughter of Valyria, it boasts a network of canals and islands, making it a hub of trade and intrigue.

Cape of Eages

Cape of Eages

The Cape of Eages is a fortified coastal region ruled by House Mallister, characterized by its towering walls and strategic defenses against marauding reavers. Seagard, the seat of House Mallister, offers a commanding view of the sea and showcases ancient architecture, embodying the house's motto 'Above the rest'.

Castle Blackhaven

Castle Blackhaven

Castle Blackhaven is a formidable stone fortress perched on a rocky hill in the northern Red Mountains, serving as the seat of House Dondarrion. The surrounding area includes rugged mountain terrain, dense pine forests, and fertile valleys used for farming and grazing, with a strategic position near the Dornish border.

Castle Nightsong

Castle Nightsong

Castle Nightsong is the ancestral seat of House Caron, perched atop a rocky hill in the Dornish Marches. The castle commands views over the southwestern Stormlands, guarding the northern approach to the Prince's Pass and the Red Mountains.

Claw Isle

Claw Isle

Claw Isle serves as the stronghold of House Celtigar, characterized by its rugged coastline and lush greenery. The island is known for its rich history and strategic location, making it a vital point in the crownlands.

Cobbler's Square

Cobbler's Square

Cobbler's Square is a rough, partially built district on the outskirts of King's Landing, marked by uneven cobblestone streets and scattered construction materials. It serves as a transitional area between the bustling city and the wild lands beyond, with a mix of temporary shelters and emerging shops.

Cockleswhent

Cockleswhent

Cockleswhent is a rugged duchy ruled by House Peake, Marcher lords of the Dornish Marches, known for its strategic border fortifications and hardy folk.

County of Acorn Ridge

County of Acorn Ridge

A fertile and peaceful county known for its sprawling oak forests and rich farmland, ruled by the noble House Smallwood from Acorn Hall, a sturdy manor nestled atop a gentle hill.

Crackclaw Point

Crackclaw Point

A forested peninsula in the Crownlands extending into the Narrow Sea, bordered by the Bay of Crabs to the north and Blackwater Bay to the south. It is home to several noble houses and lies near Maidenpool, Rook's Rest, Dragonstone, and Claw Isle.

Crackhall

Crackhall

Crackhall is a prominent duchy ruled by House Crakehall, nestled between the Sunset Sea and a sprawling forest. The area is known for its rich history, fierce warriors, and the iconic black and white brindled boar that symbolizes the house's strength and resilience.

Crownlands

Crownlands

The Crownlands are a politically significant area ruled directly by the Lord of the Seven Kingdoms, encompassing King's Landing and its surrounding territories. This region features a mix of coastal landscapes, fertile fields, and strategic islands, making it a hub of trade and intrigue.

Dark Den

Dark Den

A shadowy island in the Stepstones, shrouded in perpetual twilight and dense fog, home to mysterious creatures and hidden dangers.

Denmadien

Denmadien

Denmadien is a rugged island in the Stepstones, known for its jagged cliffs and dense, misty forests. It serves as a haven for pirates and smugglers, with hidden coves and ancient ruins scattered along its shores.

Dorne

Dorne

Dorne is the southernmost region of Westeros, characterized by its scorching heat and unique desert landscape. It boasts a rich cultural heritage influenced by the Rhoynar, with Mediterranean-style architecture and customs, and is known for its hot-blooded inhabitants and distinct social structures.

Dornish Marches

Dornish Marches

The Dornish Marches are a rugged and diverse area characterized by rolling hills, dense forests, and arid plains. This border region is known for its fierce independence, with marcher lords ruling over their lands and a culture steeped in tradition and resilience.

Dragonstone Island

Dragonstone Island

Dragonstone Island is a foreboding landmass that serves as the sentinel to Blackwater Bay. Once the stronghold of House Targaryen, its ancient Valyrian architecture, shaped like dragons, evokes both reverence and dread, hinting at the dark history of its past.

Driftmark

Driftmark

Driftmark is a windswept island with rugged coastlines and steep cliffs that plunge into the turbulent waters of Blackwater Bay. Its interior features lush fields and ancient forests, providing a stark contrast to the surrounding sea, and serves as the ancestral seat for House Velaryon.

Duchy Ashemark

Duchy Ashemark

Ashemark is a fortified duchy nestled within the towering mountains of the Westerlands, ruled by the noble House Marbrand. It is known for its rugged terrain, strategic mountain passes, and resilient inhabitants skilled in both warfare and mountain survival.

Duchy of House Caron

Duchy of House Caron

The Duchy of House Caron, known for its rich history and strategic location in the stormlands, is ruled from the shadowy halls of Nightsong. The Carons are loyal vassals to Storm's End, overseeing the turbulent Dornish Marches with a firm yet fair hand, embodying the spirit of their motto, 'No Song so Sweet.'

Duchy of House Dondarrion

Duchy of House Dondarrion

The Duchy of House Dondarrion is a formidable realm nestled in the stormy landscapes of the Dornish Marches. Known for its strategic location near the Boneway, it serves as a crucial passage to Dorne, making it a key player in the politics of the region.

Duchy of House Hightower

Duchy of House Hightower

The Duchy of House Hightower is a sprawling region characterized by its lush fields, towering castles, and vibrant towns. Known for its rich agricultural lands and skilled artisans, the duchy thrives on trade and craftsmanship, with a strong sense of community and loyalty to the ruling house.

Duchy of House Jordayne

Duchy of House Jordayne

The Duchy of House Jordayne is a prominent noble territory located on the southern coast of the Sea of Dorne. Known for its lush landscapes and strategic coastal position, it serves as a vital hub for trade and diplomacy in the region.

Duchy of House Piper

Duchy of House Piper

The Duchy of House Piper is a vibrant area known for its lush riverlands and the majestic Pinkmaiden Castle, which overlooks the Red Fork. This region is a hub of trade and festivities, where the beauty of the land is matched only by the grace of its people, celebrating their rich culture and noble heritage.

Duchy of House Qoherys

Duchy of House Qoherys

The Duchy of House Qoherys is a sprawling territory characterized by its lush fields, ancient forests, and the imposing Harrenhal castle. Once a stronghold of power, it now serves as a testament to the legacy of Quenton Qoherys, who was granted this land by King Aegon I Targaryen, blending history with the ambitions of its current rulers.

Duchy of House Qorgyle

Duchy of House Qorgyle

The Duchy of House Qorgyle is a sun-baked realm nestled within the shifting dunes of western Dorne. Known for its fierce loyalty to House Martell, the land is dotted with sandstone fortresses and vibrant oases, where the scorpion emblem of House Qorgyle proudly flies over the arid landscape.

Duchy of House Rosby

Duchy of House Rosby

The Duchy of House Rosby is a serene yet strategically significant area located northeast of King's Landing. It features the castle of Rosby, a modest yet elegant structure surrounded by lush fields and a quaint village, known for its gentle folk and rich agricultural lands.

Duchy of House Stokeworth

Duchy of House Stokeworth

The Duchy of House Stokeworth is a verdant region characterized by rolling hills and fertile fields, nestled just north of King's Landing. The area is known for its lush landscapes, vibrant agriculture, and the imposing Castle Stokeworth, which serves as the seat of the noble house. The people here are proud and loyal, reflecting the house's motto, 'Proud to be Faithful.'

Duchy of House Tully

Duchy of House Tully

The Duchy of House Tully is a verdant expanse characterized by winding rivers and sprawling farmlands, where the Tully family reigns from the fortified stronghold of Riverrun. This land is steeped in values of family, duty, and honor, fostering a deep sense of loyalty among its bannermen and the common folk, who thrive in the bountiful fields and crystal-clear waters.

Duchy of House Tyrell

Duchy of House Tyrell

The Duchy of House Tyrell, known for its lush landscapes and opulent gardens, serves as the heart of chivalry in the Seven Kingdoms. Highgarden, the ancestral seat, is a symbol of wealth and power, surrounded by fertile fields and the flowing Mander River, embodying the Tyrell motto 'Growing Strong'.

Duchy of House Uller

Duchy of House Uller

The Duchy of House Uller is a vast expanse of arid desert, dotted with oases and rocky outcrops. The Hellholt, a formidable keep, stands as a testament to the house's power and unpredictability, surrounded by shifting sands and treacherous terrain.

Duchy of House Vaith

Duchy of House Vaith

The Duchy of House Vaith is a sun-soaked realm nestled along the banks of the Vaith River, characterized by its vibrant orange sands and the majestic presence of three black leopards on its coat of arms. The land is rich in culture and tradition, with the noble house ruling over the Red Dunes, a region known for its fierce independence and resilient people.

Duchy of House Vance

Duchy of House Vance

The Duchy of House Vance is a powerful realm in the riverlands, characterized by its fertile lands and strategic waterways. Ruled from Wayfarer's Rest, it has a storied history of loyalty to the blacks during the Dance of the Dragons, symbolized by their quartered arms featuring a black dragon with golden eyes.

Duskendale

Duskendale

Duskendale is a shadowy and mysterious duchy ruled by House Darklyn. The landscape is marked by dark forests and rolling hills, with the imposing Darklyn Keep standing as a testament to their power and history. The air is thick with intrigue, and whispers of the past echo through the halls of the keep, where the legacy of the seven knights of the Kingsguard is honored.

Essos Region

Essos Region

Essos is a vast continent characterized by diverse cultures and landscapes, stretching from the Shivering Sea in the north to the Summer Sea in the south. The Free Cities, nine independent city-states, dominate the western coast, each with its own unique identity and mercantile prowess, while the hills of Andalos and the Disputed Lands add to the region's complexity.

Estermont Island

Estermont Island

A small, mountainous island in the Narrow Sea east of Cape Wrath, known for its damp, windswept, and poor terrain. It is home to Greenstone, the ancestral seat of House Estermont, perched on rugged cliffs overlooking the stormy sea.

Fair Isle

Fair Isle

Fair Isle is a picturesque island located in the Sunset Sea, known for its rolling inland hills and vibrant dockside district. Governed by House Farman, the island features Faircastle, their grand seat, and is surrounded by the Straits of Fair Isle, with the Crag to the northeast and a peninsula with Kayce and Feastfires to the south.

Flint's Finger

Flint's Finger

Flint's Finger is a fortified estate perched on the southern shore of Blazewater Bay, serving as the ancestral seat of House Flint. Surrounded by rugged cliffs and the tumultuous waters of the bay, it stands as a bastion of strength and resilience against the harsh northern elements.

Golden Tooth

Golden Tooth

The Golden Tooth is a prominent duchy in the realm, known for its rich gold mines and strategic location. It serves as the seat of House Lefford, a loyal vassal to House Lannister, and is characterized by its stunning landscapes and fortified structures.

Great Wyk

Great Wyk

Great Wyk is the largest island of the Iron Islands, home to noble houses Farwynd, Goodbrother, Merlyn, and Sparr, as well as common folk known as Humbles. The island features rugged coastlines, ancient stone fortresses, and windswept fields, embodying a harsh maritime culture.

Grey Gallows

Grey Gallows

Grey Gallows is a grim, rocky island in the Stepstones archipelago, known for its jagged cliffs and eerie, mist-shrouded forests. It serves as a dangerous waypoint between Essos and Westeros, with a history of shipwrecks and pirate activity.

Gulltown

Gulltown

Gulltown is a bustling port city located at the northern tip of the Bay of Crabs, serving as the largest settlement in the Vale of Arryn. Ruled by House Grafton, it features a vibrant mix of sturdy stone buildings and wooden docks, with colorful sails fluttering in the breeze and the lively sounds of trade filling the air.

Harlaw Isle

Harlaw Isle

Harlaw is the easternmost isle of the Iron Islands, known for its rugged cliffs, stormy seas, and fierce maritime culture. It lies northeast of Pyke, southeast of Orkmont and Blacktyde, and faces Banefort across Ironman's Bay to the south.

Harrenhal

Harrenhal

Once a magnificent fortress, Harrenhal now stands as a haunting reminder of its fiery past. The charred stone walls loom over the surrounding fertile lands, casting long shadows over the fields that still yield bountiful harvests despite the castle's dark history.

Hayford

Hayford

A fertile and prosperous duchy ruled by House Hayford, known for its rich farmlands, sturdy stone castles, and loyal vassals. The land is dotted with quaint villages, sprawling fields, and dense woodlands, all under the watchful eye of the Hayford family.

Highgarden

Highgarden

Highgarden is the ancestral seat of House Tyrell, one of the Great Houses of Westeros, located in the Reach along the Mander River. It is a vast and wealthy castle renowned for its beauty, fertile lands, and strategic location. As the heart of the Reach, Highgarden is a center of chivalry, courtly life, and culture, often associated with the ideals of knighthood, music, and romance. The surrounding region is one of the most bountiful in the Seven Kingdoms, producing abundant crops, fruits, and flowers. Highgarden is not only a military stronghold but also a symbol of prosperity and refinement.

Honeywine River Valley

Honeywine River Valley

The Honeywine River Valley is the agricultural heart of the Reach, flowing from Brightwater Keep south through Oldtown into Whispering Sound. The valley features fertile farmlands, tributaries, and a slow-moving river lined with guildhalls, the Citadel, religious shrines, and notable urban landmarks.

Hookmarket

Hookmarket

A bustling, crowded market district in King's Landing known for its diverse vendors, street performers, and the constant hum of city life. It is a hub for trade, gossip, and occasional shady dealings.

Ironman's Bay

Ironman's Bay

Ironman's Bay is a rugged and windswept bay located on the western coast of Westeros, known for its tumultuous waters and rocky shores. The bay is a vital area for the ironborn, who rely on its resources for fishing and raiding, and it is often shrouded in mist, adding to its mysterious allure.

Karhold

Karhold

Karhold serves as the stronghold of House Karstark, nestled along a serene, forested river that winds through the northern landscape. The area is characterized by its lush greenery, with towering trees lining the riverbanks, and the distant Grey Cliffs providing a dramatic backdrop to the east.

King's Landing

King's Landing

King's Landing is a bustling city built around the imposing Aegonfort, a stronghold that symbolizes the power of the ruling family. The construction of the Red Keep is underway, drawing laborers and merchants, while the streets are alive with the sounds of trade and the whispers of intrigue.

Kingsgrave

Kingsgrave

Kingsgrave is the ancestral seat of House Manwoody, perched in the rugged Red Mountains along the Prince's Pass. It serves as a strategic stronghold between Skyreach to the south and the Tower of Joy to the north, overseeing the vital mountain route.

Kingswood

Kingswood

The Kingswood is a vast and lush forest located across the Blackwater Rush from King's Landing, straddling the southern crownlands and northern stormlands. It features the Wendwater river, originating from a narrow lake, and is known for its fertile land despite frequent rain. The forest is home to a private hunting area for the king, while smallfolk inhabit scattered villages within its depths, which also serve as hideouts for outlaws.

Lands of Always Winter

Lands of Always Winter

The Lands of Always Winter are a desolate expanse of frozen tundra and jagged ice formations. Blizzards rage unpredictably, and the sun barely pierces the thick clouds, casting a perpetual twilight over the land.

Lannisport

Lannisport

Lannisport is a vibrant walled city nestled in the westerlands, just south of the towering Casterly Rock. As a major port on the Sunset Sea, it thrives at the intersection of the river road, gold road, and ocean road, making it a crucial hub for trade and commerce in the Seven Kingdoms.

Lys, the Lovely

Lys, the Lovely

Lys is a small, picturesque city perched on rocky cliffs surrounded by stormy seas, known for its beauty and strategic maritime position. It is one of the nine Free Cities of Essos, located southeast of Tyrosh and west of Volantis, inhabited by the Lyseni people.

Maidenpool

Maidenpool

Maidenpool, the Duchy of House Mooton, is a prosperous region along the Bay of Crabs, known for its bustling port city and vibrant trade routes. The landscape features lush farmlands and scenic rivers, supporting a thriving economy and a strong naval presence, all under the guidance of the noble house with its red salmon blazon on a white field.

Marchfields

Marchfields

A fertile and strategically vital duchy ruled by House Selmy, known for its vast open fields used for both agriculture and military training. The land is dotted with small villages, watchtowers, and ancient stone markers commemorating historic battles.

Massey's Hook

Massey's Hook

Massey's Hook is a strategic peninsula located in the crownlands, marking the eastern boundary of Blackwater Bay. It serves as a crucial navigational point for ships traveling to King's Landing from the south, requiring them to sail around its shores.

Mountains of the Moon

Mountains of the Moon

The Mountains of the Moon are a bleak and inhospitable range, characterized by snow-capped grey-green peaks and rocky foothills. Inhabited by rebellious mountain clans, the area is known for its treacherous rock slides and the presence of shadowcats. The Eyrie, a stronghold of House Arryn, overlooks the landscape from atop the Giant's Lance, while the Bloody Gate serves as a crucial passage to the Vale.

Old Hills of Roxton

Old Hills of Roxton

A rugged, ancient hill range forming the heartland of the Roxton duchy, dotted with weathered stone ruins and fertile patches of farmland.

Old Wyk

Old Wyk

A rugged, rocky island in the Iron Islands, Old Wyk is known for its ancient stone temples and strongholds of noble houses Drumm, Goodbrother of Shatterstone, and Stonehouse. It is considered the holiest isle, with a deep cultural reverence for the Drowned God and ancestral traditions.

Oldtown

Oldtown

Oldtown is a historic city located on the southwestern coast of the Reach, renowned for its rich history and cultural significance. Dominated by the towering Hightower, the seat of House Hightower, it serves as a hub of knowledge with the Citadel, where maesters gather, and the Starry Sept, a former seat of the High Septon, making it a center of faith in the Seven Kingdoms.

Orkmont

Orkmont

Orkmont is a rugged, rocky island centrally located in the Iron Islands chain, known for its harsh weather and strong tides. It features a small, hardy population of ironborn who live in stone-built villages and sustain themselves through fishing, raiding, and limited farming.

Prince's Pass

Prince's Pass

The Prince's Pass, historically known as the Wide Way, serves as a vital overland route connecting the Reach and the stormlands to Dorne. Nestled within the Red Mountains, it offers a less treacherous descent into the sandy expanse of Dorne, guarded by the formidable Skyreach castle, the seat of House Fowler, the Warden of the Pass.

Pyke Island

Pyke Island

Pyke is a rugged island characterized by its steep cliffs and rocky shores, surrounded by the tumultuous waters of Ironman's Bay. The island is home to House Greyjoy's castle, which looms over the landscape, a symbol of power and dominance in the region.

Rainwood

Rainwood

The Rainwood is a misty and verdant forest located on Cape Wrath in the stormlands, renowned for its rich resources of fur, timber, and amber. Despite the frequent rain, the region boasts fertile grounds, supporting a diverse ecosystem of trees, flowers, and fungi.

Raventree Hall and Surrounding Area

Raventree Hall and Surrounding Area

Raventree Hall is the ancestral seat of House Blackwood, a sturdy stone castle nestled in the dense, ancient woods of Blackwood Vale. The surrounding area features thick forests, winding rivers, and fertile fields, with Ironman's Bay to the northwest and nearby landmarks including Riverrun to the south and Oldstones to the northeast.

Redmarch

Redmarch

Redmarch is a strategic duchy located in the Prince's Pass, serving as the stronghold of House Manwoody. The area is characterized by rugged terrain, steep cliffs, and narrow pathways that provide natural defenses against invaders, while the rich history of the Manwoody family is etched into the very stones of the land.

Riverrun

Riverrun

Riverrun is a formidable three-sided castle, flanked by the Tumblestone River to the north and the Red Fork to the south, with a massive man-made ditch on the west. Its red sandstone walls rise sheer from the water, and it can be transformed into an island fortress by opening sluice gates to fill a wide moat, making it nearly unassailable. The castle features crenelated battlements, arrow loops, and a triangular keep with a solar that boasts a stone balcony. The Great Hall serves as the heart of the castle, hosting councils and meals, while the godswood garden provides a serene escape with its weirwood heart tree.

Rook's Rest

Rook's Rest

Rook's Rest is a serene and strategically located duchy in the Crownlands, known for its rich history and noble lineage. House Staunton, the ruling family, is respected for their wisdom and strength, often serving as mediators in regional disputes.

Runestone

Runestone

Runestone is a fortified castle and estate serving as the seat of House Royce, perched on a rocky peninsula overlooking the northern shore of the Bay of Crabs. It is strategically positioned between the towns of Redfort to the west and Old Anchor to the north, with the bustling port city of Gulltown lying across the peninsula to the south.

Saltcliffe Island

Saltcliffe Island

Saltcliffe is a rugged island in the Iron Islands, ruled by House Saltcliffe, known for its fierce seafaring clans and ancient stone fortresses. The island features rocky cliffs, storm-battered shores, and sparse, hardy vegetation adapted to the salty air.

Sea of Dorne

Sea of Dorne

The Sea of Dorne is a vast expanse of deep blue waters, bordered by the rugged cliffs of Cape Wrath to the north, the sun-kissed shores of Dorne to the west and south, and the narrow sea to the east. It is fed by the rivers Wyl and Slayne, along with an unnamed river that flows near Yronwood, creating a rich ecosystem teeming with marine life.

Sea of Myrth

Sea of Myrth

A vast sea along the western coast of Essos, bordered by the Flatlands to the north, the Disputed Lands to the south, and the Narrow Sea to the west. The city of Myr lies on its eastern shore, serving as a bustling port and trade hub.

Shame Isle

Shame Isle

A fog-shrouded island where the souls of the dishonored are said to wander, bound by their regrets and secrets. The island is dotted with crumbling ruins and eerie statues that seem to watch intruders.

Sharp Point

Sharp Point

Sharp Point is a formidable castle perched on the northern tip of Massey's Hook, overlooking the treacherous waters of the Gullet. It serves as the seat of House Bar Emmon and features a large watchtower with a great fire that signals across the Crownlands.

Shipbreaker Bay

Shipbreaker Bay

Shipbreaker Bay is a treacherous expanse of water known for its rocky shores and frequent storms, making it a graveyard for many ships. The bay is bordered by notable locations such as Storm's End on the northern shore and Griffin's Roost to the west, with the ominous Cape Wrath and the Rainwood to the south.

Skullhammer Island

Skullhammer Island

A rugged, storm-battered island in the Stepstones known for its jagged cliffs and ancient shipwrecks. The island is rumored to be haunted by the spirits of fallen pirates and guarded by fierce, territorial sea creatures.

Skyreach

Skyreach

Skyreach is the ancestral seat of House Fowler in Dorne, perched at the southern end of the Prince's Pass. It overlooks a river flowing east toward Yronwood, serving as a strategic and scenic stronghold.

Southstone

Southstone

The Duchy of House Bracken is a sprawling territory characterized by its fertile fields, dense woodlands, and the winding Red Fork of the Trident river. Ancient stone keeps stand as sentinels over bustling villages, where the loyal subjects of House Bracken thrive under the watchful eye of their noble lords. The land is rich with agriculture, providing bountiful harvests that sustain the duchy and its people.

Stonehedge Riverlands

Stonehedge Riverlands

A fertile and strategic region surrounding Castle Stonehedge, seat of House Bracken, known for its rolling hills, dense forests, and the winding river that nourishes the land. The area is dotted with small villages, ancient stone formations, and guarded by vigilant House Bracken knights.

Stoneyway

Stoneyway

Stoneyway is the proud seat of House Wyl, nestled in the arid landscape of Dorne. It lies at the mouth of the River Wyl, where the river meets the azure waters of the Sea of Dorne, providing a strategic location for trade and defense.

Storm's End

Storm's End

Storm's End is a formidable castle perched on Durran's Point, overlooking the tumultuous waters of Shipbreaker Bay. Once the ancestral seat of the Storm Kings, its ancient walls are imbued with powerful protective spells that thwart magical influences, making it one of the strongest fortifications in the realm.

Stormlands

Stormlands

The Stormlands are a rugged and tempestuous region south of King's Landing, characterized by harsh mountains, stony shores, and lush forests. Once ruled by the Storm Kings, this land is now under the Baratheon banner, with a history steeped in conflict and the legacy of bastards bearing the surname Storm.

Straits of Tarth

Straits of Tarth

The Straits of Tarth are a treacherous waterway that separates the lush island of Tarth from the rugged stormlands of the mainland. Known for its unpredictable currents and sudden storms, this area is both a vital trade route and a perilous passage for sailors.

Sunspear

Sunspear

Sunspear is the capital of Dorne and the ancestral seat of House Martell, located on the southeastern coast of Westeros near the Dornish Sea. It is both a palace and a stronghold, and serves as the political and cultural heart of Dorne. Unlike other regions of Westeros, Dorne is influenced by Rhoynish traditions, reflected in Sunspear’s customs, architecture, and ruling structure. The area is known for its harsh, arid climate, and its people are proud, independent, and resilient. Sunspear symbolizes Dorne’s defiance, especially its long history of resistance against Targaryen conquest and its unique practice of equal inheritance rights for men and women.

Sunstone Island

Sunstone Island

Sunstone is a small, rocky island in the Stepstones known for its radiant sunstone crystals that glow warmly at dusk, attracting traders and adventurers alike.

Tarth, the Sapphire Isle

Tarth, the Sapphire Isle

Tarth, known as the Sapphire Isle, is a picturesque island in the narrow sea, characterized by its vibrant blue waters and lush green fields. It is a strategic location in the stormlands, ruled from the imposing Evenfall Hall, and is a loyal vassal to Storm's End.

Territory of Myr

Territory of Myr

A fertile coastal territory on the 'heel' of Essos where an ancient Valyrian dragonroad meets the Sea of Myrth, featuring a walled city known for its rich maritime history and diverse religious shrines.

Territory of the Prince of Pentos

Territory of the Prince of Pentos

The Territory of the Prince of Pentos is a lush and vibrant land characterized by rolling hills, fertile fields, and bustling market towns. It is known for its rich culture, diverse population, and the opulent lifestyle of its ruler, who is both feared and respected by the inhabitants.

Territory of the Sealord

Territory of the Sealord

This coastal territory is ruled by the Sealord of Braavos, characterized by its rich maritime culture and bustling trade. The land is dotted with fortified harbors, lush fields, and the majestic Sealord's Palace, where the Sealord and his First Sword oversee the affairs of the city and its surrounding lands.

The Arbor

The Arbor

The Arbor is a golden island renowned for its lush vineyards and exceptional shipbuilding capabilities. Ruled by House Redwyne, it plays a crucial role in the Reach's economy and is safeguarded by the powerful Redwyne fleet, which patrols the Redwyne Straits.

The Black Bog of the Neck

The Black Bog of the Neck

The Black Bog of the Neck is a treacherous swamp filled with lizard-lions, venomous snakes, and a plethora of enormous flowers, including the deadly poison kisses. Dense thickets of half-drowned trees are draped in pale fungus, while hidden quicksand lurks beneath the murky waters, ready to ensnare the unwary. The only safe passage through this perilous terrain is the narrow causeway of the kingsroad, leading to the ancient ruins of Moat Cailin at the northern end.

The Blue Fork

The Blue Fork

The Blue Fork is a pristine river with crystal-clear waters, originating from pure springs and marshy terrain. It flows southeast, passing through notable locations like Oldstones, Fairmarket, and Ramsford before merging with the Green Fork, ultimately leading to the Bay of Crabs.

The Boneway

The Boneway

The Boneway is a treacherous mountain pass that winds through the Red Mountains, connecting the arid lands of Dorne with the stormy coast. Known for its steep, stony slopes and narrow, twisting paths, it is a perilous route that has been carved into the mountainside by the industrious Dornishmen, featuring steps at its steepest sections.

The Brimstone River

The Brimstone River

A sulfurous river in southern Dorne, known for its pungent smell and steaming waters that flow through a harsh, rocky landscape. The river's banks are dotted with sparse, hardy vegetation and occasional hot springs.

The Crossing

The Crossing

The Crossing is a strategically significant area in the Duchy of House Frey, dominated by the imposing Twins castles that oversee the northern Green Fork of the Trident. This region thrives on trade and military strength, with House Frey wielding considerable resources and a powerful army, often overshadowing their liege lords, House Tully.

The Disputed Lands

The Disputed Lands

A volatile region in southwestern Essos, the Disputed Lands are a patchwork of rugged terrain and small settlements frequently caught in the crossfire of Lys, Myr, and Tyrosh's skirmishes and wars.

The Eyrie

The Eyrie

The Eyrie is an ancient castle perched high on the Giant's Lance, serving as the stronghold of House Arryn. Its towering walls and narrow paths make it nearly impossible to besiege, while the breathtaking views of the Vale below offer both beauty and a strategic advantage.

The Gods Eye

The Gods Eye

The Gods Eye is the largest lake in the Seven Kingdoms, renowned for its crystal-clear waters that perfectly mirror the sky above. Surrounded by lush greenery and ancient trees, it serves as a sacred site for worship and reflection, attracting pilgrims from all corners of the realm seeking solace and enlightenment.

The Golden Tooth Surroundings

The Golden Tooth Surroundings

The fertile lands and strategic river road around the Golden Tooth castle, featuring rolling fields, small villages, and watchtowers guarding the western approach to the Westerlands.

The Green Fork

The Green Fork

The Green Fork is a deep and swift river with murky green waters flowing from the southern marshes of the Neck. It is surrounded by fertile valleys and lush woodlands, serving as a vital artery for trade and travel in the riverlands, with thriving towns dotting its banks.

The Greenblood River

The Greenblood River

A slow-moving, shallow river with murky green waters flowing east to the Summer Sea, formed by the Vaith and Scourge confluence near Godsgrace. The river supports farms, orchards, and unique communities like the orphans living on painted rafts.

The Gullet

The Gullet

A narrow, treacherous stretch of water between Dragonstone, Driftmark, and Massey's Hook, connecting Blackwater Bay to the Narrow Sea. Known for strong currents and frequent pirate activity, it is a vital but dangerous maritime route.

The Hill of Rhaenys

The Hill of Rhaenys

One of three prominent hills overlooking a sprawling city, known for its strategic vantage and historical significance tied to a legendary figure named Rhaenys.

The Iron Islands

The Iron Islands

The Iron Islands are a rugged archipelago characterized by rocky shores and steep cliffs, with a harsh climate that makes agriculture nearly impossible. The islands are rich in mineral resources, particularly iron and lead, and are home to the ironborn, a seafaring people known for their fierce independence and naval prowess.

The Mander River

The Mander River

The Mander is a majestic river that winds through the Reach, known for its vast width and length. It flows gracefully past Highgarden, the ancestral seat of House Tyrell, and is a vital source of life and trade for the surrounding lands.

The Narrow Sea

The Narrow Sea

A strategic and bustling sea route between the continents of Westeros and Essos, facilitating trade, travel, and occasional noble refuge. The sea is narrow enough for regular crossings but wide enough to challenge large-scale military invasions.

The North

The North

The North is a vast, sparsely populated wilderness characterized by dense forests, pine-covered hills, and towering snowcapped mountains. It is home to White Harbor, one of the five major cities, and is bordered by the Gift to the north and the marshy Neck to the south, providing a natural defense against invasions.

The Reach

The Reach

The Reach is a vast and fertile region in Westeros, known for its lush fields and numerous well-populated villages and towns. Ruled by House Tyrell from Highgarden, it boasts a rich history and frequent conflicts with the Dornishmen to the south, while Oldtown stands as its most prominent city, housing the esteemed Citadel and the Starry Sept.

The Red Fork

The Red Fork

The Red Fork is a wide, muddy river with reddish-brown waters that meanders through the riverlands. It is flanked by wooded banks on the west and rocky cliffs on the east, featuring villages, inns, and watchtowers along its banks, serving as a crucial trade route.

The Red Mountains

The Red Mountains

The Red Mountains form a formidable barrier between Dorne and the stormlands, their peaks glowing in shades of scarlet and crimson during sunset. This rugged terrain is steeped in history, with tales of battles and bloodshed echoing through the valleys, giving rise to the belief that the mountains are named for the blood spilled upon them.

The Rills

The Rills

The Rills is a picturesque region characterized by its numerous streams and brooks, flowing gently through lush green fields. Ruled by House Ryswell, this area is known for its fertile lands and vibrant wildlife, making it a vital agricultural hub in the north.

The Riverlands

The Riverlands

The Riverlands are a lush and fertile expanse located south of the Neck, characterized by the intertwining waters of the Red, Green, and Blue Forks of the Trident, along with the serene Gods Eye and the swift Blackwater Rush. This region, ruled by House Tully of Riverrun, is dotted with large towns like Maidenpool and Fairmarket, and is inhabited by the resilient 'rivermen', known for their strong ties to the rivers and their unique culture.

The Stepstones

The Stepstones

The Stepstones are a treacherous chain of islands notorious for their pirate dens and hidden coves. Located between the southern Narrow Sea and the northwestern Summer Sea, these islands serve as a haven for smugglers and outlaws, making them a dangerous yet alluring destination for adventurers seeking fortune or glory.

The Trident River

The Trident River

The Trident is a vast river system formed by the confluence of three main branches: the Red Fork, the Green Fork, and the Blue Fork, making it one of the largest rivers in Westeros. It flows through the fertile Riverlands, supporting numerous settlements and serving as a vital trade and travel route.

The Twins

The Twins

The Twins is a strategic stronghold consisting of two identical castles on either side of the Green Fork river, connected by a fortified bridge with a central tower. It serves as the seat of House Frey and controls a vital crossing in the northern riverlands, making it a formidable defense point.

The Wall

The Wall

The Wall is a colossal ice barrier that stretches across the northern border of the Seven Kingdoms, serving as a formidable separation from the untamed wild lands beyond. Towering at over seven hundred feet, with some sections near Greyguard reaching nine hundred feet, it is a sight both awe-inspiring and intimidating, glistening under the sun and shrouded in mystery.

The White Knife River

The White Knife River

A major northern river flowing south from the confluence of two streams near Long Lake and the Lonely Hills, passing between Winterfell to the west and the Dreadfort and Hornwood to the east, with tributaries including one from the Wolfswood near Castle Cerwyn, before meeting the Bite at White Harbor.

Torrentine

Torrentine

Torrentine is a lush and vibrant duchy ruled by House Dayne, known for its rolling hills and sparkling rivers. The land is steeped in history, with ancient ruins and starry skies that inspire tales of the legendary Sword of the Morning.

Torrentine River Basin

Torrentine River Basin

A lush river valley in Dorne where the Torrentine flows south from the western Red Mountains to the Summer Sea, supporting diverse flora and fauna and scattered settlements.

Torturer's Deep

Torturer's Deep

A grim, rocky island in the Stepstones known for its dark history of imprisonment and torture, now shrouded in eerie mists and haunted ruins.

Trident's Mouth

Trident's Mouth

The Duchy of House Darry, known as Trident's Mouth, is a once-prominent territory in the riverlands, characterized by its lush, fertile fields and the imposing Plowman's Keep. This area is steeped in history, showcasing the resilience of its people who have endured the fall of the Targaryens, maintaining their traditions and culture amidst the changing tides of power.

Tumblestone River

Tumblestone River

The Tumblestone is a swift, rocky river flowing through the westerlands and the riverlands, feeding into the Red Fork of the Trident. Its waters are cold and clear, with treacherous rapids and scattered boulders making navigation challenging.

Tumbleton

Tumbleton

Tumbleton is a prosperous duchy ruled by House Footly, known for its strategic location in the Reach. The landscape is dotted with rolling hills and dense forests, providing both beauty and resources for its inhabitants.

Tyrosh Harbor City

Tyrosh Harbor City

Tyrosh is a bustling harbor city on an island north of the Stepstones, known for its vibrant trade, colorful architecture, and skilled mercenaries. It is one of the Free Cities of Essos, rich in culture and political intrigue.

Vale of Arryn

Vale of Arryn

The Vale of Arryn is a secluded area nestled between the towering Mountains of the Moon, characterized by its deep valleys and rugged terrain. Home to the noble House Arryn, the region is known for its harsh winters and rebellious mountain clans, making travel treacherous and seasonal. The Eyrie, a formidable castle, overlooks the land, while the coastal city of Gulltown and the Fingers add to its diverse geography.

Visenya's Hill

Visenya's Hill

Visenya's Hill is a prominent elevated district within King's Landing, known for its historical significance and strategic vantage points. It features a mix of noble residences, ancient statues, and winding cobblestone streets that reflect its regal heritage.

Westerlands

Westerlands

The Westerlands are a prosperous region known for their rich gold and silver mines, ruled by House Lannister from Casterly Rock. The chief settlement, Lannisport, serves as a bustling port and a hub of trade, while the people, known as westermen, take pride in their heritage and wealth.

Westeros

Westeros

Westeros is a long, narrow continent stretching approximately 3,000 miles from the warm southern lands of Dorne to the icy, uncharted territories beyond the Wall in the north. It features diverse climates and landscapes, from the lush gardens of the Reach to the frozen tundra of the Lands of Always Winter, with major cities like King's Landing and Oldtown serving as cultural and political hubs.

Westmarch of House Tarly

Westmarch of House Tarly

The Westmarch, a noble duchy of House Tarly, is a land of rolling hills and fertile fields nestled in the foothills of the Red Mountains. Known for its rich lands and strong keep, Horn Hill stands as a testament to the honor and valor of the Tarly family, who are sworn to House Tyrell and renowned for their prowess in battle.

White Harbor

White Harbor

White Harbor is a bustling harbor city located on the eastern shore of the White Knife, serving as the primary trade port of the North. Known for its clean, well-ordered streets and whitewashed stone houses, it boasts a mixed population with a strong presence of the Faith of the Seven, alongside some followers of the old gods. The city is famous for its seafood, shipwrights, and renowned beers, including a prized stout.

Winterfell

Winterfell

Winterfell is the ancestral seat of House Stark, a formidable castle that stands as the heart of the North. Surrounded by the dense Wolfswood and positioned strategically along the Kingsroad, it serves as a bastion of strength and tradition, with its towering walls and ancient structures echoing the legacy of its noble lineage.

Wolfswood

Wolfswood

The Wolfswood is a vast northern forest known for its haunting wolf howls at night. It is rich in diverse flora and fauna, featuring towering trees like oaks, evergreens, and weirwoods, alongside abundant wildlife such as wolves, bears, and deer.

Wreckstone

Wreckstone

A treacherous island in the Stepstone archipelago, known for its jagged rocks and shipwrecks scattered along its shores. It is a haven for pirates, smugglers, and those seeking lost treasures beneath the waves.

Yronwood

Yronwood

Yronwood is a formidable duchy in Dorne, known for its strategic location as the last fortress defending the Boneway. The seat of House Yronwood, it boasts a rich history and a proud lineage, with the current head known as the Bloodroyal, reflecting their ancient claim to the title of High King of Dorne.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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