After The Conquest world illustration - Medieval theme
Medieval

After The Conquest

k
kiliman672

Game of thrones/ASOIAF world 12 years after Aegon's conquest.


Author's Note: I'm still experimenting on stuff, But I'm giving it my best shot. I'm using a lot of things and ideas from CK3 AGOT mod.
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29 days ago
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1 days ago
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Acorn Hall

Acorn Hall

Acorn Hall is the ancestral seat of House Smallwood, nestled in the lush riverlands. Surrounded by fertile fields and the gentle flow of nearby rivers, it stands as a symbol of stability and tradition, offering a warm welcome to travelers and dignitaries alike.

Aegonfort

Aegonfort

The Aegonfort, a historic motte-and-bailey fort, stands atop Aegon's High Hill at the mouth of the Blackwater Rush. Initially constructed with a log keep and a cavernous longhall, it has evolved to include a stone kitchen, stables, a granary, barracks, an armory, a sept, and a drum tower, all within its fortified palisade. The Iron Throne, a symbol of power, resides in the smoky longhall, though the fort is notably less spacious than the older Dragonstone castle.

Ashemark Castle

Ashemark Castle

Ashemark Castle is the fortified seat of House Marbrand, located in the hilly terrain of the Westerlands near the start of the Tumblestone. The castle is known for its strategic position southeast of the Crag and northwest of the Golden Tooth, serving as a stronghold for one of the main noble houses in the region.

Banbeck Hall

Banbeck Hall

Banbeck Hall is the ancestral seat of House Banbeck, nestled in the picturesque Benbeck Vale. This grand estate serves as a vassal to House Vance, showcasing opulent architecture and lush gardens, where the nobility gather for feasts and celebrations.

Blackhaven

Blackhaven

Blackhaven is a modest stronghold of House Dondarrion, nestled in the northern Red Mountains. Its black basalt walls rise starkly against the landscape, encircling a dry moat rumored to be bottomless, adding an air of mystery to this small yet significant castle in the Dornish Marches.

Blackmont

Blackmont

Blackmont is the ancestral seat of House Blackmont, strategically located at the confluence of two rivers that form the Torentine. Nestled in the shadow of the western Red Mountains, it serves as a hub of power and influence in Dorne, surrounded by fertile fields and rugged terrain.

Braavos, the Secret City

Braavos, the Secret City

Braavos is a sprawling metropolis known for its labyrinth of canals and opulent architecture. As the wealthiest of the Free Cities, it is a melting pot of cultures, secrets, and intrigue, often referred to as the Bastard Daughter of Valyria.

Brightwater Keep

Brightwater Keep

A noble castle and seat of House Florent, located near the source of the Honeywine river in the Reach. Known for its strategic position and ties to House Tyrell, it features a red fox's head sigil encircled by blue flowers on ermine.

Casterly Rock

Casterly Rock

Casterly Rock is a majestic castle carved from a colossal stone hill, serving as the seat of House Lannister. It overlooks the bustling harbor of Lannisport and the vast Sunset Sea, symbolizing the immense power and wealth of the westerlands, surrounded by strongholds and breathtaking views.

Castle Black

Castle Black

Castle Black serves as the primary stronghold of the Night's Watch, a bastion of defense against the dangers lurking beyond the Wall. It is strategically located at the northern end of the kingsroad, flanked by the villages of Queensgate to the west and Oakenshield to the east, with the village of Mole's Town situated half a league to the south.

Castle Darry

Castle Darry

Castle Darry is the ancestral seat of House Darry, strategically positioned in the lush riverlands. Surrounded by fertile fields and flowing rivers, it serves as a bastion of strength and a hub of local governance, where the lords of Darry oversee their lands and protect their people. The castle's imposing stone walls and tall towers provide a commanding view of the surrounding landscape, while its grand halls echo with the history of the noble family.

Castle Driftmark

Castle Driftmark

Castle Driftmark serves as the ancestral seat of House Velaryon, looming over the port town of Hull. Its grim architecture features dark, salt-stained walls, a testament to its damp and often flooded surroundings, creating an ominous presence on Driftmark Island.

Castle Dunstonbury

Castle Dunstonbury

A formidable medieval castle belonging to House Peake of Starpike, featuring three prominent black stone keeps symbolizing the three castles once owned by the house: Starpike, Dunstonbury, and Whitegrove. The castle is perched on a rocky hill overlooking the surrounding lands of the Reach, with orange banners bearing the house's arms flying proudly.

Castle Greenstone

Castle Greenstone

A sturdy stone castle located on the small island of Estermont, home to House Estermont, known for their dark green sea turtle emblem and motto 'Slow and Steady.' The castle overlooks the stormy seas and serves as a strategic stronghold in the Stormlands, featuring thick walls, a central keep, and a small harbor for ships.

Castle Pyke

Castle Pyke

Castle Pyke stands majestically on the rocky cliffs of Pyke Island, overlooking the tumultuous sea. As the ancestral seat of House Greyjoy, it is a fortress of dark stone, adorned with the sigil of a golden kraken, symbolizing the family's dominion over the waters. The castle's halls echo with the tales of ancient mariners and the legacy of the Lord Reaper, who rules with a fierce hand and a cunning mind.

Castle Stokeworth

Castle Stokeworth

Castle Stokeworth, the ancestral seat of House Stokeworth, stands as a testament to the family's storied history. Strategically located between King's Landing and Duskendale, it boasts rich lands and a legacy of noble deeds.

Castle Vallscale

Castle Vallscale

The imposing seat of House Scale on the island of Vallscale, known for its strict adherence to justice, symbolized by its motto 'The weight of justice.'

Crab's Return

Crab's Return

Crab's Return is the ancestral castle of House Celtigar, perched on the rugged cliffs of Claw Isle. The castle features imposing stone walls adorned with the sigil of red crabs on a white background, symbolizing the house's maritime heritage and loyalty to Dragonstone. Inside, the halls echo with tales of sea battles and dragon lore, while the surrounding landscape is dotted with lush greenery and rocky shores.

Crakehall Castle

Crakehall Castle

Crakehall Castle serves as the proud seat of House Crakehall, standing majestically along the Searoad by the Sunset Sea. Surrounded by lush forests and fertile fields, it is strategically located south of Lannisport and north of Old Oak, with the tranquil Red Lake to the east, making it a vital hub for trade and governance in the region.

Dragonmont

Dragonmont

Dragonmont is a towering volcano on the island of Dragonstone, its fiery eruptions and molten rivers have shaped the land for centuries. At its base lies the fortress of Dragonstone, a small yet formidable castle that stands as a bastion against the dangers of the volatile region, housing brave souls who seek to harness the power of the volcano or defend against its wrath.

Dragonstone Castle

Dragonstone Castle

Dragonstone Castle is a formidable fortress on Dragonstone Island, guarding the entrance to Blackwater Bay. Once the seat of House Targaryen, it has a dark history as the westernmost outpost of the Valyrian Freehold, featuring awe-inspiring architecture that resembles dragons.

Duskendale

Duskendale

Duskendale is a bustling port town located off the coast of Blackwater Bay, characterized by its cobbled streets and a vibrant market square. The town is protected by strong shimmering walls and is overseen by the imposing Dun Fort, a squat stone castle of House Rykker. The harbor is sheltered by a rocky headland, while the surrounding landscape features low limestone hills and chalk cliffs. The Seven Swords inn serves as a central hub for travelers, and the area is dotted with fishing villages along the Duskendale road, which connects to King's Landing.

Eastwatch-by-the-Sea

Eastwatch-by-the-Sea

Eastwatch-by-the-Sea is a formidable castle standing sentinel on a windswept shore, overlooking the turbulent waters of the Bay of Seals. Once a bastion of the Night's Watch, it now serves as a lonely outpost, with only a handful of fisherfolk braving the harsh elements nearby.

Evenfall Hall

Evenfall Hall

Evenfall Hall is the coastal seat of House Tarth, located on the western coast of the island of Tarth along Shipbreaker Bay. It is a noble fortress overseeing the Straits of Tarth, featuring quartered banners with yellow suns on rose and white crescent moons on azure, symbolizing the house's heritage and allegiance to House Baratheon.

Faircastle

Faircastle

Faircastle is the ancestral seat of House Farman, located on Fair Isle off the western coast of Westeros. It is a fortified coastal castle known for its strategic position guarding against Ironborn raids and its allegiance to House Lannister of Casterly Rock.

Fairmarket

Fairmarket

Fairmarket is a bustling market town located in the northern riverlands, nestled along the banks of the Blue Fork of the Trident. Known for its vibrant trade and diverse population, the town serves as a hub for merchants and travelers seeking goods from across the region.

Gates of the Moon

Gates of the Moon

The Gates of the Moon is a stout castle nestled at the base of the Giant's Lance in the Vale of Arryn. Surrounded by a moat, it features square towers, including the East Tower and the Falcon Tower, and a Great Hall with a pillared gallery leading to the inner ward. The castle's vaults house granaries and dungeons, while guardsmen in sky-blue cloaks patrol the grounds. At night, torches flicker along the ramparts, and the moon's reflection dances in the moat, creating an enchanting atmosphere.

Ghost Hill

Ghost Hill

Ghost Hill is the ancestral seat of House Toland, perched on the southern shore of the Sea of Dorne. This windswept hill is marked by the remnants of dragonfire, a stark reminder of the Targaryen wrath unleashed upon it after a Dornish attack. The landscape is dotted with ancient ruins and the scent of saltwater fills the air, creating an eerie yet majestic atmosphere.

Godsgrace

Godsgrace

Godsgrace is a majestic coastal estate belonging to House Allyrion, perched on the northern shore of the Greenblood River. The estate is characterized by its lush gardens, sprawling fields, and a grand manor that overlooks the confluence of the Vaith and the Scourge rivers, serving as a hub of political and social activity in Dorne.

Greywater Watch

Greywater Watch

Greywater Watch is a mysterious castle built upon a crannog in the swamps of the Neck, serving as the seat of House Reed. This floating fortress is known for its elusive nature, constantly shifting locations to evade detection by enemies and ravens alike. The castle lacks a maester, knights, or masters-at-arms, making it a unique stronghold in the region.

Hall of Acorn Hall

Hall of Acorn Hall

The main chamber of House Smallwood, used for feasts, receiving guests, and noble affairs. It is warm and rustic, built from aged stone and dark riverwood timbers, exuding a cozy yet grand atmosphere.

Harrenhal Ruins

Harrenhal Ruins

Once a magnificent castle, Harrenhal now lies in ruins, a haunting reminder of its fiery past. The crumbling stone walls and charred remains echo the tales of its former glory, while the surrounding fertile lands offer a stark contrast to the despair that lingers within its shadow.

Harvest Hall

Harvest Hall

Harvest Hall is the ancestral seat of House Selmy, a noble family in the Stormlands, located in the Dornish Marches near the eastern border of the Reach. The hall is known for its strong marcher lord heritage and its emblem of three yellow wheat stalks on a brown field, symbolizing the agricultural richness of the region.

Hayford Hilltop Seat

Hayford Hilltop Seat

The noble seat of House Hayford, situated atop a hill with a clear view of the surrounding crownlands. A gentle stream runs alongside the hill, providing fresh water and a natural boundary. The manor is adorned with banners bearing the green fretty over gold blazon with a green pale wavy, symbolizing House Hayford's allegiance to the Iron Throne.

Hellholt

Hellholt

Hellholt, the seat of House Uller, is a foreboding castle located near the sulfurous river Brimstone. Once a stronghold, it is now a haunted ruin, marked by the tragic history of battles lost and dragons fallen. The remnants of the castle's tallest tower, destroyed during the Dragon's Wroth, loom ominously over the landscape, while the sun-mottled bones of the dragon Meraxes serve as a grim reminder of the past. The dungeons below are rumored to hold dark secrets, including the fate of Rhaenys Targaryen, whose body was never recovered.

High Hermitage

High Hermitage

High Hermitage serves as the ancestral seat of House Dayne's lesser house, perched majestically in the Red Mountains of Dorne. This fortified estate is known for its stunning views.

Highgarden

Highgarden

Highgarden is a majestic castle that serves as the seat of House Tyrell, located on a broad verdant hill overlooking the Mander River. It is surrounded by three rings of white stone walls, with a famous briar labyrinth nestled between the outer and middle walls. The castle features a stunning sept adorned with stained-glass windows, a godswood with three ancient weirwoods, and lush gardens filled with flowers, fruits, and entertainment. The palatial keep is decorated with statues and colonnades, making it a symbol of chivalry and beauty in the Reach.

Hill of Rhaenys

Hill of Rhaenys

One of the three prominent hills overlooking King's Landing, known for its historical significance and strategic vantage point.

Horn Hill

Horn Hill

Horn Hill is a majestic castle perched atop a prominent hill, serving as the ancestral seat of House Tarly. Surrounded by the lush, thickly-wooded foothills of the Red Mountains, it commands a strategic view of the surrounding lands, including the Dornish Marches to the south and the fertile fields leading to Highgarden and Oldtown.

Ironhold Keep

Ironhold Keep

A large, imposing stone keep perched atop a rocky hill, serving as a fortress and noble residence. It features high walls, a central courtyard, and multiple towers for defense and observation.

Isle of Faces

Isle of Faces

The Isle of Faces is a sacred island located at the heart of the tranquil lake known as the Gods Eye. It is famous for its ancient weirwoods, towering trees that serve as a testament to the old gods, making it one of the last bastions of these mystical trees in the southern regions of Westeros.

Keep of Riverrun

Keep of Riverrun

The central stronghold of House Tully, built at the junction of three rivers, forming a natural moat. It serves as both a fortress and the living quarters for the ruling family, their retainers, and elite guards. The Triangle Keep is the heart of Riverrun and the seat of House Tully's power. It functions as a defensive bastion, noble residence, and political center. War councils are held here, lords are received in audience, and the Tullys govern the Riverlands from this vantage point. It includes living quarters, the Lord’s solar, war rooms, and hidden escape routes connected to the rivers.

Kingsgrave

Kingsgrave

Kingsgrave is a formidable castle nestled in the Red Mountains, serving as the ancestral seat of House Manwoody. It stands as a testament to the legacy of its founder, who earned the castle's name by slaying a king, and is strategically located halfway through the Prince's Pass, providing a commanding view of the surrounding landscape.

Lannisport

Lannisport

Lannisport is a vibrant walled city nestled in the westerlands, just south of the towering Casterly Rock. As a major port on the Sunset Sea, it is a bustling hub where the river road, gold road, and ocean road converge, facilitating trade and commerce across the Seven Kingdoms.

Last Hearth

Last Hearth

Last Hearth is the ancestral seat of House Umber, a formidable castle located in the northern reaches of the realm. Nestled within a dense forest east of the kingsroad, it stands as a bastion of strength and resilience, overlooking the Last River to the south and the expansive Bay of Seals to the west.

Lemonwood

Lemonwood

Lemonwood is the ancestral seat of House Dalt, nestled just south of the Greenblood's mouth, near the bustling Planky Town. This strategic location has witnessed significant historical events, including the fiery wrath of Visenya Targaryen during the First Dornish War, marking it as a site of both beauty and tragedy.

Lys the Lovely

Lys the Lovely

A small, picturesque city perched on rocky cliffs surrounded by stormy seas, known for its beauty and resilience. Lys is a bustling Free City of Essos, famed for its Lyseni inhabitants and vibrant coastal culture.

Maidenpool

Maidenpool

Maidenpool is a fortified town on the southern shore of the Bay of Crabs, serving as the stronghold of House Mooton. The town is characterized by its sturdy castle perched on a hill, surrounded by robust walls, with rolling hills to the east and dense soldier pines providing natural seclusion.

Moat Cailin

Moat Cailin

Moat Cailin is an ancient stronghold of the First Men, located on the northern edge of the great swamp known as the Neck. Once a formidable fortress with twenty towers and a grand basalt wall, it now lies in ruins, with only three towers remaining. The site commands the causeway, a vital route through the swamps, and serves as a natural choke point against invasions. The towers are covered in moss and ghostskin, and the area is fraught with dangers, including a moat filled with lizard-lions.

Myr

Myr

Myr is a bustling Free City on the eastern shore of the Sea of Myrth, renowned for its rich culture and diverse worship of many gods. The city is fortified with ancient walls and features a vibrant waterfront lined with temples, including a prominent red temple dedicated to R'hllor, attracting pilgrims and traders alike.

Nightsong

Nightsong

Nightsong is the ancestral seat of House Caron, a formidable castle nestled in the rugged terrain of the Dornish Marches. Known for its enchanting Singing Towers, the castle resonates with melodic echoes that can be heard throughout the stormlands, creating an atmosphere of mystery and allure.

Old Oak

Old Oak

Old Oak is the ancestral seat of House Oakheart, an ancient and powerful noble family in the Reach, known for their deep roots and loyalty to House Tyrell. Located near the Sunset Sea along the Ocean Road, it serves as a strategic and cultural hub linking Highgarden and Lannisport.

Oldtown

Oldtown

Oldtown is a historic city on the southwestern coast of the Reach, centered around the towering Hightower, the ancestral seat of House Hightower. The city is famous for its Citadel, where learned maesters gather, and the Starry Sept, a grand temple that once served as the spiritual heart of the Faith of the Seven.

Pentos

Pentos

Pentos is a vibrant port city on the eastern coast of the Bay of Pentos, known for its bustling trade and diverse population. As a key gateway between Westeros and Essos, it attracts merchants, adventurers, and travelers from across the seas, creating a lively atmosphere filled with the sounds of haggling and the scent of exotic spices.

Pinkmaiden Castle

Pinkmaiden Castle

Pinkmaiden Castle, the proud seat of House Piper, stands majestically on the banks of the Red Fork. Surrounded by lush riverlands, it serves as a strategic stronghold and a symbol of the Piper family's influence in the region, close to the border with the westerlands.

Raventree Hall

Raventree Hall

Raventree Hall, the ancestral seat of House Blackwood, is a formidable castle nestled in the lush riverlands of Blackwood Vale. Surrounded by a majestic godswood, it features towering stone walls and a colossal ancient weirwood, where hundreds of ravens gather at dusk, creating an eerie yet beautiful spectacle.

Riverrun

Riverrun

Riverrun is the ancestral castle of House Tully, situated at the confluence of the Tumblestone and Red Fork rivers. The castle features a unique triangular design, with a solar that boasts a triangular stone balcony accessible via a spiral stairway. The great canopied bed in the solar is adorned with intricately carved pillars shaped like leaping trout, symbolizing the house's deep connection to the rivers.

Rook's Rest

Rook's Rest

Rook's Rest is the ancestral seat of House Staunton, perched majestically on the northern shore of Blackwater Bay. The castle's stone walls rise high, offering a commanding view of the narrow sea to the east, while the mist-shrouded hills and dense piney woods to the north create an air of mystery and seclusion. Surrounding the castle are fertile fields to the west, where crops flourish under the watchful eye of the house's banners. The location serves as a strategic point for trade and defense, making it a vital stronghold in the crownlands.

Rosby Manor

Rosby Manor

Rosby is a fortified manor house that serves as the ancestral seat of House Rosby, nestled in the lush, rolling hills northwest of Blackwater Bay. The estate is surrounded by fertile fields and vineyards, providing ample resources for the house and its retainers, while the nearby woods are home to various wildlife and hidden secrets waiting to be discovered.

Salt Shore

Salt Shore

Salt Shore is a coastal stronghold of House Gargalen, perched on the rugged cliffs overlooking the Summer Sea. The town is known for its salt production and vibrant fishing industry, with colorful boats dotting the harbor and bustling markets filled with fresh catches and local crafts.

Sandstone

Sandstone

Sandstone is a fortified settlement that serves as the ancestral seat of House Qorgyle, nestled in the arid western desert of Dorne. Once a thriving hub, it now bears the scars of war, having been burned by the Targaryens during their conquest, leaving behind a haunting yet resilient atmosphere.

Seagard

Seagard

Seagard is a picturesque town located in the northern riverlands, serving as the stronghold of House Mallister. Nestled near the headwaters of the Blue Fork and sheltered by the Cape of Eagles, it boasts a strategic position along the western coast of Ironman's Bay, making it a vital point for trade and defense. The town features a formidable fortress built to protect against reavers from the Iron Islands, dating back to before Aegon's Conquest.

Skyreach

Skyreach

Skyreach is the ancestral seat of House Fowler, perched high above the Prince's Pass. This castle, carved into the stone, offers breathtaking views of the surrounding Red Mountains and the river flowing east to Yronwood, serving as a strategic stronghold for travelers between Dorne and the Reach.

Solar of Acorn Hall

Solar of Acorn Hall

A warm, intimate living space for the lord and lady, used for reading, planning, and quiet family moments. Features large arched windows with views of oak woods, a stone fireplace with cushioned chairs, wooden shelves filled with ledgers and scrolls, a writing desk with ink and candles, and personal touches like embroidered cushions, house banners, and a tapestry.

Starfall Castle

Starfall Castle

Starfall is the ancestral castle of House Dayne, perched on an island in the Torentine River where it meets the Summer Sea. The castle features the iconic Palestone Sword tower, a symbol of the house's legacy, surrounded by the rugged beauty of the western Red Mountains.

Stone Hedge

Stone Hedge

Stone Hedge, the ancestral seat of House Bracken, is a fortified manor nestled in the lush riverlands, surrounded by rolling hills and fertile fields. Its towering stone walls and intricately carved battlements symbolize the strength and resilience of House Bracken, an old family sworn to House Tully of Riverrun. The manor overlooks the Red Fork of the Trident, allowing the Brackens to command a vast domain and field a larger army than their overlords. The estate is a hub of activity, with knights training in the courtyard and banners of the red stallion upon a golden escutcheon fluttering in the breeze.

Stonedance

Stonedance

Stonedance serves as the ancestral seat of House Massey, perched on the eastern shore of Massey's Hook. This noble estate is characterized by its striking architecture, adorned with the house's sigil of a triple spiral in red, green, and blue on a white background, symbolizing their ancient lineage and connection to the land.

Stonehelm Castle

Stonehelm Castle

An ancient and imposing castle located on Cape Wrath along the coast of the Sea of Dorne, serving as the seat of House Swann, marcher lords of the Red Watch region in the eastern Dornish Marches. The castle is a stronghold of the stormlands, featuring battlements overlooking the sea and rugged cliffs.

Storm's End

Storm's End

Storm's End is a formidable castle perched on Durran's Point, overlooking the tumultuous waters of Shipbreaker Bay. Once the ancestral seat of the Storm Kings, it is fortified by ancient spells that render it impervious to magical influences, making it one of the strongest strongholds in the realm.

Sunspear

Sunspear

Sunspear, the Old Palace of House Nymeros Martell, stands proudly on the Broken Arm, overlooking the shimmering waters of the Greenblood. Surrounded by the sea on three sides and the shadow city on the fourth, this majestic castle serves as the heart of Dorne, embodying the region's rich history and culture.

The Citadel of Oldtown

The Citadel of Oldtown

The Citadel is a grand complex of stone buildings in Oldtown, serving as the heart of the order of the maesters. Here, archmaesters impart knowledge to eager students, while the Conclave meets to discuss matters of great importance, all under the watchful eye of the Lord of Oldtown.

The Crag

The Crag

The Crag is the coastal seat of House Westerling in the northwestern Westerlands, overlooking the Sunset Sea. It is a fortified stronghold known for its strategic location and allegiance to House Lannister, bearing the sigil of six white seashells on sand and the motto 'Honor, not Honors.'

The Dreadfort

The Dreadfort

The Dreadfort is a foreboding castle perched on the northern bank of the Weeping Water, serving as the ancestral seat of House Bolton. Surrounded by dark forests and rocky hills, it looms over the landscape, its stone walls stained with the history of betrayal and power.

The Dun Fort

The Dun Fort

The Dun Fort is a formidable castle perched atop a rocky cliff, casting a long shadow over the town of Duskendale. Its towering stone walls are adorned with battlements, and the air is filled with the scent of salt from the nearby sea, while the sounds of the bustling town below echo faintly in the distance.

The Eyrie

The Eyrie

The Eyrie is a majestic castle made of fine white stone, featuring seven slim towers that can accommodate up to five hundred men. It overlooks the valley and is known for the haunting sound of Alyssa's Tears waterfall nearby. The castle lacks stables and smithies but boasts a large granary and a sept. The High Hall, adorned with blue-veined white marble and fluted pillars, serves as the main gathering place, while the infamous Moon Door offers a grim exit for those sentenced to death. The castle's gardens are filled with blue flowers and a statue of a weeping Alyssa Arryn, creating a serene yet somber atmosphere.

The Golden Tooth

The Golden Tooth

The Golden Tooth is a small yet formidable castle that serves as a strategic stronghold on the hill road connecting the westerlands and riverlands. Commanding a view of the surrounding landscape, it is essential for any military campaign aiming to traverse from east to west, making it a key location for House Lefford.

The Great Hall of House Tully

The Great Hall of House Tully

The Great Hall serves as the heart of House Tully, featuring grand timber rafters that soar above the stone floor. A gallery at the rear allows for elevated views of gatherings, while the hall is spacious enough for the castle's garrison to dine together, fostering camaraderie among the troops.

The Hightower

The Hightower

The Hightower is a majestic castle and lighthouse that serves as the seat of House Hightower, one of the most influential families in the Reach. It overlooks the port of Oldtown and commands respect and power over the surrounding lands, guiding ships with its bright beacon.

The Iron Bank

The Iron Bank

The Iron Bank is a towering edifice of dark stone, adorned with intricate ironwork and guarded by stern sentinels. Inside, the air is thick with the scent of parchment and ink, as clerks diligently record transactions in a hushed atmosphere of secrecy and power.

The Ring

The Ring

The Ring is the ancestral seat of House Roxton, a noble family in the Reach known for their emblem of interlocked golden rings on a sky blue field. The estate is renowned for housing the Valyrian steel sword Orphan-Maker, a symbol of their ancient power and prestige.

The Starry Sept

The Starry Sept

The Starry Sept, also known as the Sept of Oldtown, is a grand dome-shaped structure made of black marble, adorned with arched windows. It serves as a significant religious site, featuring bedchambers and crypts for deceased High Septons below, where the Most Devout gather to choose successors. A wide marble plaza lies outside, surrounded by the mansions of the pious, rivaling the Great Sept of Baelor.

The Stone Drum

The Stone Drum

The Stone Drum is a towering keep at the heart of Dragonstone, renowned for its booming sounds during storms. To access it from Sea Dragon Tower, one must traverse a gallery and navigate through the formidable inner walls, culminating in a high stone-roofed bridge that leads to the dungeons.

The Tor of House Jordayne

The Tor of House Jordayne

The Tor is a formidable castle perched on the southern shore of the Sea of Dorne, serving as the ancestral seat of House Jordayne. Its stone walls, weathered by time and the salty sea breeze, stand as a testament to the house's storied history, including its surrender during the First Dornish War and subsequent recapture by its loyal Dornishmen.

The Twins (The Crossing)

The Twins (The Crossing)

The Twins, also known as the Crossing, is a fortified stronghold of House Frey located in the northern riverlands. It features two identical castles flanking the Green Fork of the Trident, connected by a sturdy bridge with a central tower, making it a strategic point for controlling river traffic and defending against invaders. House Frey has become quite wealthy due to its strategic location, ruling over wider domains and commanding more soldiers than their liege lords, House Tully of Riverrun.

The Twins' East Side River Castle

The Twins' East Side River Castle

A fortified castle on the east side of the river, known as The Twins, featuring twin towers overlooking the water and a sturdy stone bridge connecting to the west side.

The Twins' West Side Castle

The Twins' West Side Castle

A fortified castle on the west side of the river, known as The Twins, featuring twin towers guarding the main gate and a sturdy stone wall enclosing the courtyard.

Titan of Braavos

Titan of Braavos

The Titan of Braavos is a colossal statue made of granite and bronze, depicting a fierce warrior standing sentinel at the entrance of the lagoon. This imposing structure serves as both a fortress and a lighthouse, casting a long shadow over the waters and instilling fear in any would-be invaders.

Tumbleton

Tumbleton

Tumbleton is a bustling market town nestled at the headwaters of the Mander River, serving as the seat of House Footly. Known for its vibrant marketplace and rich agricultural lands, it attracts traders and travelers from across the Reach and beyond, offering a blend of local goods and exotic wares.

Tyrosh Harbor

Tyrosh Harbor

Tyrosh Harbor is a vibrant port city on a lush island, bustling with traders and travelers from across Essos. Its lively markets are filled with exotic goods, and the air is rich with the sounds of haggling and the scents of diverse cuisines, making it a cultural melting pot.

Vaith

Vaith

Vaith is a tall and pale castle built by House Vaith, perched on the hills east of the restless dunes of Dorne. Once a stronghold during Aegon's Conquest, it now stands as a haunting reminder of the past, with a town nestled beneath its walls and the river Vaith flowing nearby.

Visenya's Hill

Visenya's Hill

Visenya's Hill is a prominent landmark in King's Landing, named after the fierce sister-queen of Aegon I Targaryen. The hill is adorned with lush greenery and ancient stone ruins, serving as a gathering place for locals and a vantage point for those seeking to view the sprawling city below.

Wayfarer's Rest

Wayfarer's Rest

Wayfarer's Rest is the ancestral seat of House Vance, strategically located near the Red Fork. This estate serves as a bustling hub of trade and diplomacy, where the lush fields provide sustenance and the flowing waters offer a strategic advantage. The estate is adorned with the family crest, a quartered shield featuring a black dragon on white, with two golden eyes in a golden ring on black. House Vance, known for their military prowess, commands a larger army than their liege lords, House Tully, and maintains a loyal vassal in House Smallwood.

Winterfell

Winterfell

Winterfell is the ancestral castle of House Stark, serving as the capital of the North. It stands as a bastion of strength and tradition, strategically located on the Kingsroad that connects Storm's End to the Wall, surrounded by the dense Wolfswood.

Wyl

Wyl

Wyl is a coastal stronghold and the ancestral seat of House Wyl, strategically positioned at the mouth of the River Wyl where it meets the Sea of Dorne. The location is characterized by its rugged cliffs, lush fields, and a bustling harbor that serves as a vital trade route for the region.

Yronwood Castle

Yronwood Castle

Yronwood Castle stands as a formidable guardian at the southern end of the Boneway, overseeing the fertile and forested lands of northern Dorne. Nestled near the mouth of a river, its high walls protect valuable deposits of iron, tin, and silver, while the crisp mountain air invigorates all who dwell within its shadow. The castle's strategic location near the Red Mountains ensures it remains a bastion against intruders, with the sweet scent of the surrounding meadows filling the air.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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