
Game of thrones/ASOIAF world 12 years after Aegon's conquest.
Played | 12 times |
Cloned | 4 times |
Created | 29 days ago |
Last Updated | Yesterday |
Visibility | Public |

Pirate
A swashbuckling marauder of the seas, the Pirate excels in agility, cunning, and combat prowess, thriving in chaotic naval battles and treasure hunts.

Hedge Knight
Wandering knight without allegiance to a particular lord

Septon/Septa
Religious figures of the Faith of the Seven

Noble House
The Noble house tracks golds, taxes, levies, and treaties

Hand of the king
Chief advisor and executor of the monarch's will

Kingsguard
The Kingsguard is a martial class dedicated to the protection of royalty, embodying the ideals of loyalty, honor, and sacrifice. Sworn to serve their king for life, they wield exceptional combat skills and possess unique abilities to shield their allies and uphold the secrets of the crown, all while adhering to a strict code of conduct that forbids personal attachments and land ownership.

Courtier
The Courtier is a master of social maneuvering and political intrigue, skilled in the art of persuasion and manipulation. They navigate the complexities of court life, using charm and wit to influence nobles and sway decisions, while also possessing a keen understanding of the power dynamics at play.

Castellan
The Castellan is a master of governance and strategy, wielding authority over their domain with a blend of charisma and tactical acumen. They excel in managing resources, rallying villagers, and defending their territory, using their keen insight to navigate the complexities of leadership and diplomacy.

Maester
Educated scholar serving as advisor, healer, and record-keeper

Animal Companion
The Animal Companion class embodies the bond between domesticated animals and their owners, focusing on companionship, loyalty, and support in both combat and exploration. These characters can summon and enhance their animal allies, utilizing their unique abilities to aid in various situations, making them invaluable partners in any adventuring party.

Child
The Child is a whimsical and innocent class, embodying the spirit of youth and imagination. With a unique ability to manipulate the environment through playful antics and a connection to the fey, they can inspire allies and confound foes, turning the tide of battle with creativity and charm.

Night's Watch
Sworn brotherhood guarding the Wall, defending the realm from threats beyond, comprised of diverse individuals who forsake titles and family to serve for life in harsh conditions.

Wildling Brute
The Wildling Brute is a fierce warrior who harnesses the primal forces of nature, channeling their raw strength and ferocity into devastating attacks. With a deep connection to the wild, they excel in melee combat, using their brute force to overpower foes and protect their territory.

Faceless Man
Highly trained assassin capable of changing appearance.

Lord/Lady
Noble ruler of a significant land holding, responsible for governing their territory, maintaining military forces, and serving their liege lord or the crown

King/Queen of the Seven Realms
Supreme ruler of Westeros, wielding ultimate authority over the continent, tasked with maintaining order, dispensing justice, and defending the realm through political acumen, strategic decision-making, and sometimes military leadership.

Farmer
Agricultural worker tending crops and livestock

Courtesan
Highly educated companion versed in arts, politics, and the art of seduction. Often privy to high-level secrets and skilled in subtle manipulation.

Red Priest/ Priestess
Red Priests and Priestesses are devoted clergy of R'hllor, the Lord of Light, wielding divine magic to combat darkness and spread the flame of faith. They are skilled in fire-based spells, healing, and divination, often serving as both warriors and spiritual leaders, guiding their followers with visions and prophecies.

Gold Cloak
Warrior-lawkeeper tasked with maintaining order in King's Landing, recognizable by their gold cloaks, responsible for enforcing laws, guarding the city, and serving at the command of the crown.

Mummer
Traveling actor or entertainer

Common Folk
Common Folk are versatile individuals who thrive in urban environments, utilizing their knowledge of local customs, trade, and social dynamics to navigate challenges. They excel in skills such as persuasion, deception, and insight, making them adept at gathering information, negotiating deals, and influencing others in their community.

Sellsword
Mercenary fighter offering combat skills for hire

Falconer
Trainer and handler of birds of prey for hunting or messaging

Merchant
Trader dealing in goods across regions and kingdoms

Iron Islander Reaver
Skilled raider and sailor from the Iron Islands

Lord Commander of the Night's Watch
Supreme leader of the Night's Watch, elected by fellow brothers to command all aspects of the order, defend the Wall, and make crucial decisions for the realm's protection against northern threats.

Harbor Master
Overseer of port activities with extensive knowledge of ships and trade routes. Wields significant influence over local commerce and has a network of informants among sailors.

Warg
Person with the ability to enter the minds of animals, more ancient Wargs are able to enter of people and minds in the past and future, or larger creatures such as Dragons, or Wyverns.

Outlaw
The Outlaw is a cunning rogue who thrives in the shadows, using their wits and skills to navigate a world that has turned against them. With a deep understanding of the law's loopholes and a knack for survival, they excel in deception, stealth, and guerrilla tactics, making them formidable foes and invaluable allies in the fight against tyranny.

Smuggler
Covert transporter of illegal or restricted goods

Essosi Slave Trainer
Specialist in preparing slaves for specific roles

Spymaster
Overseer of intelligence networks and secret information

Dockworker
Hardy laborer with intimate knowledge of ship schedules and cargo manifests. Often moonlights in smuggling or gathering information for interested parties.

Squire
The Squire is a dedicated apprentice to knights and warriors, honing their skills in combat and chivalry. They serve as both a support role in battle and a budding hero, learning the ways of honor, loyalty, and martial prowess while preparing to become a knight themselves.

Pyromancer
Specialist in creating and using wildfire

City Guard
Local law enforcement officer responsible for maintaining order, preventing crime, and protecting citizens within a city's walls