
A county in the north-east of the world where roads goes for miles and miles and cities range from resorts to slums and where all forms of life thrive
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Ragborn (Homebrew)
Ragborn are whimsical beings born from the remnants of inanimate objects, often taking the form of scarecrows, rag dolls, or wicker folk. With a childlike innocence, they possess a rudimentary understanding of language and emotions, yet struggle with complex concepts, making them easily frightened and curious about the world around them. Despite their origins, Ragborn can grow and develop, embodying a unique blend of life and artifice.
Mind Flayer (Illithid)
Mind Flayers, or Illithids, are an ancient and highly intelligent race known for their powerful psionic abilities and tentacled faces. With the capacity to dominate minds and extract brains, they are often viewed as dangerous and alien, making them a challenging yet intriguing choice for players in campaigns set in the far reaches of space or isolated underground cities, where they seek redemption from their monstrous past.
Plasmoid
Plasmoids are amorphous beings with gelatinous bodies that can shift and mold at will, allowing them to take on humanoid forms or squeeze through tight spaces. They are resilient and adaptive, lacking the need for sleep or rigid bones, and often explore philosophical questions of identity while seeking companionship and new experiences.
Autognome
Autognomes are sentient mechanical beings created by tinker gnomes, designed for various tasks but often developing independent personalities. Composed of metal plates and intricate clockwork, they seek purpose and companionship, proving that even machines can possess a unique soul.
Thri-kreen
Thri-kreen are insectoid nomads with chitinous exoskeletons, known for their exceptional hunting and combat skills. They communicate through mandible clicks and antennae movements, possess telepathic abilities, and can blend seamlessly into their surroundings, making them enigmatic survivors of the deserts and stars.
Triton
Tritons are aquatic humanoids with a striking appearance, featuring scales that shimmer in shades of blue and green, and webbed fingers that aid in swimming. They possess a deep connection to the oceans, often serving as guardians of marine life and protectors of the seas, wielding innate magic to manipulate water and communicate with sea creatures.
Tortle
Tortles are turtle-like humanoids known for their introspective nature and deep connection to the natural world. With sturdy shells that provide natural armor and a calm demeanor, they often prefer solitude, finding solace in serene environments where they can meditate and commune with nature.
Construct
Constructed beings of metal, wood, or stone, gifted with life through ancient magic. Resilient and unyielding, with an innate resistance to poisons and fatigue.
Kobold
Kobolds are small, reptilian humanoids known for their cunning and resourcefulness. With a natural affinity for traps and tunneling, they excel in ambush tactics and underground navigation, often living in tightly-knit clans that value cleverness and loyalty.
Shifter
Shifters are humanoid lycanthropes who possess animal-like traits and abilities, deeply connected to the natural world. They can transform partially into their animal forms, gaining enhanced senses, agility, and primal instincts, making them adept at survival and combat in wild environments.
Orc
Orcs are fierce and barbaric warriors, often misunderstood as brutish due to their imposing stature and aggressive demeanor. However, beneath their rugged exterior lies a deep sense of loyalty and honor, making them formidable allies and fierce protectors of their kin.
Kenku
Kenku are crow-like humanoids with sleek black feathers and sharp, beady eyes. Gifted in the art of mimicry, they can perfectly imitate sounds and voices they have heard, but are unable to produce original speech, relying on their talent to communicate and navigate the world.

Pet
Pets are fluffy, furry, or feathery animals. Known for their loyalty and playful nature, they thrive in companionship, often forming deep bonds with adventurers, serving as both fierce protectors and affectionate friends, ready to hunt, snuggle, or play at a moment's notice.
Goblin
Common Goblins are fast-talking tricksters with skin shades ranging from sickly green to mossy brown. They dwell in ruins, tunnels, and junk-strewn hovels, thriving on cunning and salvage. Their glowing yellow eyes flicker with mischief, and their clothes are stitched from whatever they can scavenge—metal scraps, cloth, or beast hide. They revere luck, hoard bizarre trophies, and create chaotic societies ruled by whoever cheats best and traps fastest.
Guttergleam Goblins
Guttergleam Goblins are a mischievous and cunning race, characterized by their slick, iridescent green skin, sharp silver teeth, and luminous yellow eyes. Adorned in shiny bottle caps and reflective sashes, they thrive in urban environments, using their agility and cleverness to navigate the maze of rain-slicked alleys, often seen catching coins or signaling their allies with mirrors.
Knucklebone Goblins
Knucklebone Goblins are a cunning and playful race with pale bone-white skin and jet-black eyes. Known for their affinity for games of chance, they adorn themselves with bone necklaces and carry pouches filled with carved knucklebones and tattered cards, often hiding daggers for protection in their fingerless gloves.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.