
Alien: Dark Vector is a campaign set in the Alien Universe created by Dan O'Bannon and Ronald Shusett. June 21, 2179. On the barren terraformed colony moon of Acheron ( Formerly LV-426), prospector Russ Jorden has just been brought to the Med-Lab of Hadley's Hope colony with some kind of grotesque alien parasite attached to his face.
Played | 8 times |
Cloned | 5 times |
Created | 30 days ago |
Last Updated | Yesterday |
Visibility | Public |

Prospector
The rugged mining specialists and hopeful prospectors always looking over the next mountain range for the motherload that will set them up for life! Skilled in resource detection, excavation, and survival in harsh environments. Prospector's excel at uncovering rare minerals and using specialised tools and techniques to gain advantage in exploration and survival.

Doctor
Out on the fringes the Doctor has their work cut out. What the average medic cannot cover the Doctor must step in; surgery, unknown pathogens, catastrophic injuries, rare illnesses, coughs, sneezes, and nasty rashes; the Doc is the one people go to when they're falling apart!
Small Starship
A shuttle or dropship. It has limited weaponry and armor. This class is limited to starships only, and shouldn't be used for other characters. Starships are powerful and can only usually be damaged or destroyed by other starships, a normal character would have to use explosives or special weapons to destroy a starship. Ships require correct access codes to operate, or a way to bypass them.

Roughneck
The blue-collar working class who live from pay check to pay check doing their best to get the hard things done, the engineers, the mechanics, the nuts and bolts of humanity's endeavours. Strong and tough, they are skilled at operating heavy machinery, fixing things, and aren't afraid to get a little grease on their hands.

Pilot
The cocky men and women who walk with a swagger because they can fly or drive anything better than anyone else. Skilled at piloting a variety of space ships and other craft.
Large Starship
A large starship capable of faster than light travel. It has heavy weaponry, shields and armor. This class is limited to starships only, and shouldn't be used for other characters. Starships are powerful and can only usually be damaged or destroyed by other starships, a normal character would have to use explosives or special weapons to destroy a starship. Ships require correct access codes to operate, or a way to bypass them. Ships communicate via audio coms, they do not appear as holograms.

Scientist
These are the smart ones. The brainiacs. The eggheads who seek to be gods, who desire to create aberrations best unnamed or to create weapons that would end life on ever-increasingly massive scales. Their hubris often leads to disastrous results.

Officer
These are the men and women who through their leadership can bring a disparate crew or squad together for common purpose. They are usually laughed at and mocked around the mess hall, but they're the ones the crew comes to when their butts are on the line.

Medic
Life isn't easy on the fringes, and the Medic knows that the human being is a very squishy organism. As time goes on and humanity spreads farther and farther both in distance and hubris, its capacity to inflict and assume harm grows. If infection doesn't kill them, then there's always something sharp or blunt out there that surely will. When your lifeblood is pooling into the iron grating of your cargo hauler, being buddies with the medic comes in handy.

Company Agent
The company agents are skilled negotiators and other white-collared workers who are driven by promotion and pay and company benefits. These are the slimy lawyers, business men, liaisons and go-betweens that ensure the pay keeps coming in and that their corporate masters' wills are met.

Colonist
The Colonist class embodies the everyday individuals who navigate the universe with resilience and resourcefulness. Whether a farmer, a merchant, or a tradesman, the colonist possesses unique skills and knowledge that allow them to adapt to various situations, making them the invaluable, but often overlooked, backbone of human accomplishment. They make up the bulk of the people in any location, and are diverse in race and appearance.

Colonial Marine
The soldiers who serve in the military of the colonies are varied and many. Skilled in fighting and dying. They make up a the cogs in the vast machinery of war.

Colonial Marshall
Half detective, half frontier lawman, The same challenges faced by our ancestors in the American west are present here along with some new dangers. But someone has to keep it all from falling apart.

MU/TH/UR Mainframe
This is a Non-playable class. It's only here so that a MU/TH/UR units can exist as NPCs the universe. They are nicknamed "Mother" by those who use their systems. Only the captain, or commanding officer has key or key card or punch card access to the MU/TH/UR unit in a secure static-free chamber. Most units can only be accessed through the computer core. In the mainframe room, the commanding officer and issue override codes.

Kid
These are children and young teens, the orphans, the stowaways. While they may not be as strong or as experienced as the others, they sometimes possess an innocence that the unfeeling universe would do well to remember. Kids are small and flexible. (+2 Dex and they have an always-on advantage on Stealth checks as long as there are nooks and crannies to hide in. A Kid's strength cannot exceed 6.)