Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |
Description
Airbenders are agile, evasive warriors who harness the power of wind to control the battlefield. With a focus on mobility, disruption, and environmental influence, they outmaneuver opponents, redirect attacks, and unleash powerful gusts of air, embodying the principles of freedom and non-aggression while still wielding formidable strength.
Details
Hit Die | d8 |
Spellcasting | Yes |