Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |
Description
Waterbenders harness the flow of life itself, channeling water in all its forms—liquid, vapor, ice, and healing essence. They are versatile support and adaptable controllers, specializing in utility and manipulation, healing and support, and fluid offense and debilitation. With a calm demeanor, they can freeze, heal, or trip enemies as needed, making them the most adaptive of all benders.
Details
Hit Die | d8 |
Spellcasting | Yes |