Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
The Tinker may attempt to conceive or upgrade a gadget, mechanism, or utility tool by describing what it does, what it’s made of, and what purpose it serves. INT CHECK based on complexity of item. On success, you either: Create a temporary version (single use, until next rest) Unlock the schematic to build it properly later with materials On a failure, you either misfire (with a funny or harmless glitch), or are told what’s needed to finish it (like an item or material).
Details
Hit Die | d8 |
Spellcasting | No |