Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Weight0.10 lb.
Cost500.00 Gold Pieces
Description
Spiritual Flux (Saving Throw): Immediately after consumption, the user must succeed on a DC 16 Wisdom saving throw or suffer Spiritfire Madness for 10 minutes: Randomly shifts between spirit and physical form, becoming partially incorporeal (50% chance ranged attacks miss). May involuntarily phase into the Spirit World for 1d4 rounds during combat, unable to take actions but immune to damage. Experiences vivid visions and is compelled to seek out the source of the bloom gets you really high
Details
Type | Gear |
Category | Consumable |
Rarity | Legendary |
Weight | 0.10 lb. |
Cost | 500.00 Gold Pieces |