Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Weight0.10 lb.
Cost15.00 Silver Pieces
Description
Emberleaf Resin (Common, mildly psychoactive — Fire Nation origin) Form: A thick, tarry resin scraped from the inside of emberleaf pipes, often burned and inhaled or mixed into teas. Description: Harvested from fire-touched emberleaf trees that only grow near old volcanic activity. Inhaling it gives the user a rush of warmth in the chest, a sharper sense of time, and heightened emotional memory recall. Undesirable Side Effects (on failed DC 10 Con save)
Details
Type | Gear |
Category | Consumable |
Rarity | Common |
Weight | 0.10 lb. |
Cost | 15.00 Silver Pieces |