Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Weight0.10 lb.
Cost150.00 Silver Pieces
Description
Effects (DC 15 Wisdom save on use — fail or pass both yield an effect): On Fail: User slips into a trance for 1d6 minutes. During this time, they may speak to a local spirit, gaining cryptic wisdom or a vision of a possible future. After waking, take one level of exhaustion and become unable to lie for 1 hour. On Pass: User gains the ability to see invisible spirits or chi disturbances for 10 minutes and gets Advantage on Arcana and Religion checks during that time.
Details
Type | Gear |
Category | Consumable |
Rarity | Rare |
Weight | 0.10 lb. |
Cost | 150.00 Silver Pieces |