ATLA Franz Edition world illustration - Fantasy theme
Fantasy

ATLA Franz Edition

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This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.


Author's Note: ATLA W FRANZ (Heavy WIP)
Played4 times
Cloned1 times
Created
16 days ago
Last Updated
12 days ago
VisibilityPublic
Buzzard Wasp
CR 1Medium Beast
Buzzard Wasp
HP Range25 - 30 (Avg: 28)
AC13
XP300

Description

The Buzzard Wasp is a fearsome predator of the Si Wong Desert, known for its aggressive nature and sharp beak. It hunts in packs, swooping down on unsuspecting prey with deadly precision. Traits: Aggressive. The buzzard wasp can move up to its speed toward a hostile creature that it can see. Nest Guardian. When within 100 feet of its nest, the buzzard wasp has advantage on attack rolls and saving throws. Saving Throws: Dex +4 Skills: Perception +2

Details
SizeMedium
TypeBeast
CR1
XP300
LanguagesNone
Defenses
Armor Class13
HP Range25 - 30 (Avg: 28)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Beak

Beak. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Buzzing Swarm (Recharge 5–6)

The buzzard wasp beats its wings rapidly, creating a deafening buzz. Each creature within 10 feet that can hear it must succeed on a DC 12 Constitution saving throw or be deafened for 2 rounds. Creatures that fail the save by 5 or more are also stunned until the end of their next turn.

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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