This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
The camelephant is a large, four-legged beast that combines the features of a camel and an elephant, adapted to thrive in arid desert environments. With its long, curved trunk and large ears, it is well-equipped for survival in the harsh conditions of the Si Wong Desert. Traits: Beast of Burden. The camelephant is considered a Huge creature for the purpose of determining its carrying capacity. Sure-Footed. The camelephant has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. Desert Adaptation. The camelephant has advantage on saving throws against exhaustion caused by extreme heat.
Size | Large |
Type | Beast |
CR | 2 |
XP | 450 |
Languages | None |
Armor Class | 12 |
HP Range | 70 - 80 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Desert Endurance
The camelephant can go without water for up to 7 days, and it can carry up to 1,000 pounds without penalty.
Stomp
Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 18 (3d10 + 4) bludgeoning damage.
Trunk Slam
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 4) bludgeoning damage.