This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
The Deer Dog is a medium-sized quadrupedal creature resembling a dog with majestic deer antlers. It roams the sandy expanses of the Si Wong Desert, using its keen senses to navigate the harsh environment and protect its territory. Traits Keen Smell. The deer dog has advantage on Wisdom (Perception) checks that rely on smell. Pack Tactics. The deer dog has advantage on an attack roll against a creature if at least one of the deer dog's allies is within 5 feet of the creature and the ally isn't incapacitated. Saving Throws: Dex +4 Skills: Perception +3
Size | Medium |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | Understands Common but cannot speak |
Armor Class | 13 |
HP Range | 25 - 37 (Avg: 31) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Antler Charge
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Bark
The deer dog emits a loud bark. Each creature within 30 feet that can hear it must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the deer dog's next turn.
Dash
The deer dog moves up to its speed without provoking opportunity attacks.