ATLA Franz Edition world illustration - Fantasy theme
Fantasy

ATLA Franz Edition

r
rickyspanish

This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.


Author's Note: ATLA W FRANZ (Heavy WIP)
Played4 times
Cloned1 times
Created
16 days ago
Last Updated
12 days ago
VisibilityPublic
Giant Rhinoceros Beetle
CR 4Huge Beast
Giant Rhinoceros Beetle
HP Range80 - 90 (Avg: 85)
AC15
XP1100

Description

A colossal insect with a glossy, dark green exoskeleton and pronounced horns resembling those of a rhinoceros. This imposing creature roams the arid Si Wong Desert, often seen carrying heavy loads for beetle-headed merchants, showcasing its strength and resilience in harsh environments. Traits Beast of Burden. The giant rhinoceros beetle can carry up to 2,000 pounds without being encumbered. Tough Exoskeleton. The beetle has advantage on saving throws against effects that would paralyze or stun it. Desert Adaptation. The beetle can go without water for up to 7 days and suffers no ill effects from extreme heat. Saving Throws: Strength +8, Constitution +5 Skills: Perception +3

Details
SizeHuge
TypeBeast
CR4
XP1100
LanguagesUnderstands Common but cannot speak
Defenses
Armor Class15
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Crushing Charge

If the beetle moves at least 20 feet straight toward a creature and then hits it with a Horn Gore attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone and take an additional 10 (2d6) bludgeoning damage.

Horn Gore

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Trample

Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 18 (2d10 + 6) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service