This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
A colossal insect with a glossy, dark green exoskeleton and pronounced horns resembling those of a rhinoceros. This imposing creature roams the arid Si Wong Desert, often seen carrying heavy loads for beetle-headed merchants, showcasing its strength and resilience in harsh environments. Traits Beast of Burden. The giant rhinoceros beetle can carry up to 2,000 pounds without being encumbered. Tough Exoskeleton. The beetle has advantage on saving throws against effects that would paralyze or stun it. Desert Adaptation. The beetle can go without water for up to 7 days and suffers no ill effects from extreme heat. Saving Throws: Strength +8, Constitution +5 Skills: Perception +3
Size | Huge |
Type | Beast |
CR | 4 |
XP | 1100 |
Languages | Understands Common but cannot speak |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Crushing Charge
If the beetle moves at least 20 feet straight toward a creature and then hits it with a Horn Gore attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone and take an additional 10 (2d6) bludgeoning damage.
Horn Gore
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Trample
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 18 (2d10 + 6) bludgeoning damage.