This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
A colossal, shark-like creature that glides effortlessly through the desert sands, the Sand Shark is a fearsome predator of the Si Wong Desert. With its sleek, sand-colored body and prominent dorsal fin, it bursts from the ground to ambush unsuspecting prey, jaws wide open and ready to strike. Traits Burrower. The sand shark can burrow through sand and loose earth at half its burrow speed without disturbing the material it moves through. Keen Smell. The sand shark has advantage on Wisdom (Perception) checks that rely on smell. Ambush Predator. If the sand shark is hidden from a creature and hits it with a Bite attack, that target is also stunned until the end of the shark's next turn. Saving Throws: Strength +9, Constitution +7 Skills: Perception +4
Size | |
Type | |
CR | 6 |
XP | 2300 |
Languages | None |
Armor Class | 14 |
HP Range | 126 - 126 (Avg: 126) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 30 (4d10 + 6) piercing damage.
Multiattack
The sand shark makes two attacks: one with its Bite and one with its Tail.
Sand Burst (Recharge 5–6)
The sand shark exhales a burst of sand in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the end of the shark's next turn.
Tail Sweep
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 6) bludgeoning damage. The target must succeed on a DC 16 Strength saving throw or be knocked prone.