Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

HP Range20 - 30 (Avg: 25)
AC14
XP200
Description
The Glimmering Koi Spirit is a small, ethereal creature that embodies the tranquility of water and the beauty of nature. It glides gracefully through its surroundings, radiating a soft, luminous glow that calms those nearby.
Details
Size | Small |
Type | Fey |
CR | 1 |
XP | 200 |
Languages | Common, Spirit Tongue |
Defenses
Armor Class | 14 |
HP Range | 20 - 30 (Avg: 25) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Luminous Touch
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) radiant damage, and the target must succeed on a DC 13 Constitution saving throw or be blinded until the end of their next turn.
Soothing Ripple
(Recharge 5-6) The koi spirit emits a calming wave. Up to three creatures of its choice within 20 ft. regain 10 (3d6) hit points and are cured of one condition (charmed, frightened, or poisoned).