This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Played | 4 times |
Cloned | 2 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
The Earth Republic Infantry are disciplined soldiers trained in both combat and earthbending techniques. They serve the Earth Republic with unwavering loyalty, utilizing their skills to protect their homeland and support their allies in battle. Traits Shield Wall. When adjacent to an ally, the Earth Republic Infantry gains +1 AC. Earthbender Support. They can call for earthbending assistance once per short rest, granting advantage on one Strength-based check or saving throw for themselves or an ally within 30 ft. Saving Throws: Str +4, Con +5 Skills: Athletics +4, Perception +3 Senses: passive Perception 13
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, Earth Kingdom Dialect |
Armor Class | 16 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Spear Thrust
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Throwing Spear
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage.