This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
The Earth Republic Shock Trooper is a disciplined warrior trained in both martial combat and earthbending techniques. They serve as elite enforcers of the Earth Republic, utilizing their skills to maintain order and crush dissent. Traits: Earthbending Strike. Once per turn, the Shock Trooper can add 7 (2d6) bludgeoning damage to one melee weapon attack, representing a minor earthbending push. Shield Wall. When adjacent to an ally, the Shock Trooper gains +1 AC. Tactical Leader. Allies within 10 ft. gain a +1 bonus to attack rolls. Saving Throws: Str +4, Con +5 Skills: Athletics +4, Perception +3 Senses: passive Perception 13
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | None |
Armor Class | 17 |
HP Range | 50 - 60 (Avg: 55) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Earthbender-Enhanced Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage plus 7 (2d6) bludgeoning damage.
Earthquake Push (Recharge 5-6)
The Shock Trooper slams the ground, forcing creatures within 10 ft. to succeed on a DC 14 Strength saving throw or be pushed 15 feet and knocked prone.