This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
The Earth Republic Brawler is a formidable combatant, skilled in the art of unarmed combat and earth manipulation. They utilize their connection to the ground to enhance their strikes and maintain a strong defensive stance, making them a challenging opponent in any battle.
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common, Earth Kingdom Dialect |
Armor Class | 15 |
HP Range | 60 - 70 (Avg: 65) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Earth-Forged Fists
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Stone Gauntlet Slam (Recharge 5–6)
The brawler summons hardened earth over their fists and slams the ground. Each creature in a 10-foot radius must make a DC 14 Dexterity saving throw or take 14 (4d6) bludgeoning damage and be pushed 10 feet away. On a success, half damage and no push.
Stone Pillar Uppercut
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage. If the attack hits, the target must make a DC 14 Constitution saving throw or be stunned until the start of their next turn.