ATLA Franz Edition world illustration - Fantasy theme
Fantasy

ATLA Franz Edition

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This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.


Author's Note: ATLA W FRANZ (Heavy WIP)
Played4 times
Cloned1 times
Created
16 days ago
Last Updated
12 days ago
VisibilityPublic
Dai Li Interrogator
CR 3Medium Humanoid
Dai Li Interrogator
HP Range55 - 62 (Avg: 59)
AC14
XP700

Description

The Dai Li Interrogator is a master of psychological manipulation and physical restraint, using their powers to extract secrets and maintain control over their targets. They are feared enforcers of the Earth Kingdom's will, employing both mental and physical tactics to intimidate and dominate their foes. Traits Psychic Pressure. The Interrogator can inflict mental pressure on restrained or frightened targets, imposing disadvantage on Wisdom saves. Stone Coil Control. Their earthen bindings can control movement more subtly, allowing mind-body manipulation effects. Saving Throws: Int +5, Wis +5 Skills: Insight +6, Intimidation +4, Arcana +4

Details
SizeMedium
TypeHumanoid
CR3
XP700
LanguagesCommon, Earth Kingdom Dialect
Defenses
Armor Class14
HP Range55 - 62 (Avg: 59)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Crush Will

Psychic Attack: One creature restrained by any means within 30 ft. takes 12 (3d6 + 2) psychic damage. If this reduces the creature to fewer than half its max HP, they also gain a level of exhaustion.

Earthen Chains

Ranged Spell Attack: +5 to hit, range 30 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be restrained by shifting stone tendrils (escape DC 14).

Interrogator’s Gaze (Recharge 6)

The Interrogator targets one creature within 30 ft. that can see them. The target must make a DC 14 Wisdom saving throw or become frightened until the end of their next turn. While frightened this way, they are also considered charmed and must use their next action to answer a question truthfully.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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