This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
The Sandbender Skirmisher is a cunning and agile warrior of the desert, adept at using the shifting sands to their advantage. They strike swiftly and retreat into the dunes, making them elusive foes in arid environments. Traits Dust Step. While in sandy terrain, the skirmisher can Dash or Disengage as a bonus action without provoking opportunity attacks. Desert Camouflage. The skirmisher has advantage on Dexterity (Stealth) checks made while in natural sand environments. Sandveil. When the skirmisher uses a movement-based ability, they can create a 10 ft. radius of swirling sand for 1 round, granting them and allies within it half cover. Saving Throws: Dex +5, Con +5 Skills: Stealth +5, Survival +4, Acrobatics +5
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common |
Armor Class | 15 |
HP Range | 40 - 52 (Avg: 46) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Desert Flank (Recharge 5–6)
The skirmisher kicks up sand and burrows through shallow ground, reappearing up to 20 feet away. This movement doesn’t provoke opportunity attacks.
Grain Surge
The skirmisher whips up a sand wave in a 15 ft. cone. Each creature in the area must make a DC 14 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone. On success, half damage and no knockdown.
Sandblast Strike
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) bludgeoning damage + 4 (1d8) sand slashing damage. The target must succeed on a DC 13 Constitution saving throw or be blinded until the end of their next turn.