ATLA Franz Edition world illustration - Fantasy theme
Fantasy

ATLA Franz Edition

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This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.


Author's Note: ATLA W FRANZ (Heavy WIP)
Played4 times
Cloned1 times
Created
16 days ago
Last Updated
12 days ago
VisibilityPublic
Sandbender Skirmisher
CR 3Medium Humanoid
Sandbender Skirmisher
HP Range40 - 52 (Avg: 46)
AC15
XP700

Description

The Sandbender Skirmisher is a cunning and agile warrior of the desert, adept at using the shifting sands to their advantage. They strike swiftly and retreat into the dunes, making them elusive foes in arid environments. Traits Dust Step. While in sandy terrain, the skirmisher can Dash or Disengage as a bonus action without provoking opportunity attacks. Desert Camouflage. The skirmisher has advantage on Dexterity (Stealth) checks made while in natural sand environments. Sandveil. When the skirmisher uses a movement-based ability, they can create a 10 ft. radius of swirling sand for 1 round, granting them and allies within it half cover. Saving Throws: Dex +5, Con +5 Skills: Stealth +5, Survival +4, Acrobatics +5

Details
SizeMedium
TypeHumanoid
CR3
XP700
LanguagesCommon
Defenses
Armor Class15
HP Range40 - 52 (Avg: 46)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Desert Flank (Recharge 5–6)

The skirmisher kicks up sand and burrows through shallow ground, reappearing up to 20 feet away. This movement doesn’t provoke opportunity attacks.

Grain Surge

The skirmisher whips up a sand wave in a 15 ft. cone. Each creature in the area must make a DC 14 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone. On success, half damage and no knockdown.

Sandblast Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) bludgeoning damage + 4 (1d8) sand slashing damage. The target must succeed on a DC 13 Constitution saving throw or be blinded until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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