ATLA Franz Edition world illustration - Fantasy theme
Fantasy

ATLA Franz Edition

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This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.


Author's Note: ATLA W FRANZ (Heavy WIP)
Played4 times
Cloned1 times
Created
16 days ago
Last Updated
12 days ago
VisibilityPublic
Sandbender Slingshot
CR 3Medium Humanoid
Sandbender Slingshot
HP Range36 - 42 (Avg: 39)
AC13
XP700

Description

The Sandbender Slingshot is a cunning and agile humanoid adept at manipulating sand to create powerful attacks and defensive measures. With a mastery of sandbending, they can control the battlefield, disarming foes and blinding them with swirling dust. Traits Sand Sense. Can detect movement within loose sand within 20 ft. radius, granting advantage on Perception checks. Quickcast Sandshaping. Can cast catapult or fog cloud (dust version) once per short rest using bending (no components). Saving Throws: Dex +4, Wis +4 Skills: Nature +3, Perception +4, Insight +4

Details
SizeMedium
TypeHumanoid
CR3
XP700
LanguagesCommon, Sandbender Cant
Defenses
Armor Class13
HP Range36 - 42 (Avg: 39)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Dust Burst

The slingshot targets a 10 ft. radius area within 60 ft. A whirlwind of sand erupts. Each creature in the area must succeed a DC 14 Constitution saving throw or be blinded until the end of their next turn.

Grain Bomb (Recharge 6)

The slingshot condenses sand into a dense orb and hurls it. Range 30 ft. On impact, it explodes in a 10 ft. radius. All creatures within must make a DC 14 Strength saving throw or be pushed 15 ft. and knocked prone. Creatures that succeed still take 7 (2d6) force damage.

Sand Shot

Ranged Weapon Attack: +5 to hit, range 60/120 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. On hit, target must make a DC 13 Dexterity saving throw or be disarmed if holding a weapon or item.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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