This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Coordinates | (704, -1646) |
The Chief’s Hall and Spirit Plaza serves as the central political and spiritual hub of the Tribe, featuring council chambers for decision-making, a public gathering space for community events, and a ceremonial firepit for rituals. Surrounding the plaza are flags representing past and present chieftains, and during significant rites, the auroras above are said to glow with an otherworldly intensity, hinting at the spiritual significance of the site.
The plaza is adorned with vibrant flags fluttering in the wind, while the hall itself is a sturdy structure made of timber and stone, with intricate carvings depicting the Tribe's history. The ceremonial firepit is surrounded by stones, worn smooth by generations of use, and the air is often filled with the scent of burning herbs during ceremonies.